Well...i can't use my map maciekgmail2013-mw in mulitplayer...
Instead it stuck on Match lobby.
This haven't been hapening in old multiplayer lobby...
Bio-1 wrote:Thats a known bug,it happen when your server name already exist in current match list,try to write any other server name,if dont work check your map,maybe there erros make map impossible to MP
jeje52 wrote:This happens to me too, I finally finished the map that I've been making for a while, and I can't play it in multiplayer. I'm sure that the matches I made didn't have the same name as any other match. When I make the match it gets stuck in the lobby and when I leave it the whole multiplayer is broken until I refresh the page.
Bio-1 wrote:your mechv3 working now.
That was happen to me too by reasons i said to you.
I say another variants why it happen:
In multiplayer was exist server name or servers with this map so big count (3-4),that make database works harder
Author edits map,that make impossible to create server in editing time.
Check your internet signal.
If that not helped you,leave this map alone for some time then re-create server.
LCRS wrote:That issue can occur within either netcodes. Since Eric Gurt updated the dedicated server, maps which has a large amount of logical source will not get hosted in the server due to a network packet-loss. Nevertheless, the transition of the server has made the problem worse. Before, two of my maps were unaffected since I stopped updating it, but after that server change, those maps will not work in multiplayer mode. There is a limitation when it comes to creating a complex source for multiplayer. I regularly thought if a file size of a map is over 560 KB in XML format, the consequence follows.
Here is a quote from Eric Gurt responding to this issue a while ago.
"Map with more objects can take more time to load. Loading duration should depend on internet speed. In some cases, network packet loss on wi-fi connections can stop big maps from loading for specific users."
Even though, if a map source has zero graphical additions, triggers itself can cause that problem.
Bio-1 wrote:Guys,sorry what i say but: i dont care if your new multiplayer dont work,79 online players what the f*** can play it!If you have problem contact eric.
Darnit525 wrote:while i haven't been affected by the new netcode to the same extent as you, i still agree the original should go back, i see only negatives when comparing the new netcode to the original.
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