wtf with blocks&backgrounds

wtf with blocks&backgrounds

Postby Bio-1 » 2 October 2019, 14:17

I was making map bio-1-bessezda and when i put walls and backgrounds,backgrounds moved like sky and this thing with walls's concete line, it happen on coordinates longer than -1021 or 1785.
ERROR!
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Re: wtf with blocks&backgrounds

Postby the red death » 2 October 2019, 14:31

I think that happens when youre very far away from 0.
I know the same problem from da_no0b´s selfboost maps.
Just try to build your base,parkour or whatever youre making,near 0.
If this wont solve your problem just wait for a staff member,i guess they may explain and know it better.
With the blocks...idk,havent heard of such a problem yet.
i hope i could help ya at least with the background problem.
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Re: wtf with blocks&backgrounds

Postby Kiriakos Gr96 » 2 October 2019, 16:16

This is a known bug
As the @the red death said try to move the maps to the 0x0 coordinates if that does not work i would suggest you to separate the map to 2 parts to avoid that bug.
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Re: wtf with blocks&backgrounds

Postby Bio-1 » 2 October 2019, 16:25

How separate the map to 2 parts? i some didn't understand what you mean..
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Re: wtf with blocks&backgrounds

Postby the red death » 2 October 2019, 19:07

@Bio-1 he meant that you should slit your map if its to big.
For example,you create a map and the id is Bio-1-map1.
If the map is too big,laggy,glitchy etc. and not everything you made fits on this map,just create another map.
For example Bio-1-map2.
You can link the map with a trigger action.
Simply use : Scenario > Mission complete and switch to level with ID ´A´
Create a trigger with this action,make a region which activates the trigger somehow and type the map ID of the second map in (in this case it would be Bio-1-map2).
I hope you could understand everything.
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Re: wtf with blocks&backgrounds

Postby ziomke » 4 October 2019, 10:17

I think this trigger action does not works in multiplayer.


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Re: wtf with blocks&backgrounds

Postby Fan Fan1 » 5 October 2019, 03:16

Actually, the trigger action does work, I've used it in several of my maps to kick people for using the wrong game mode. Another example is max teabag-mmo (the command "-shop"). It is more like... it forces you to disconnect from multiplayer and enter a singleplayer status upon trigger activation.
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Re: wtf with blocks&backgrounds

Postby ziomke » 5 October 2019, 19:39

Oh ok, my bad. But then it forces You to play in singleplayer, while the map is for multiplayer.


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