The image shows what happens when I try to use the "Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' intersects a character" trigger action in my raycast logics.
The trigger action considers the enemy to still be in the position where it was when it was killed. I think it stays that way forever. This trigger action could be improved by not including dead characters in the calculations.
It's also inaccurate for alive characters because the area that is considered to be the character is too large, but it's still usable in that case.