Echo effects with audios

Discuss and suggest any update ideas you have for the Plazma Burst series

Echo effects with audios

Postby broforce1 » 15 July 2020, 09:51

hi, i was having fun playing with the PB audios and changing some stuff on it, so i got an interesting idea, games have always audios, but in some games, the audio will change according to the place that you are in, like for example, if you are in a cave, the audio will have echo sound effect, which is pretty cool and give it more realistic whatever, so i got an idea like what if we add echo effects, i got an idea about how to do that in level editor tho, we can add that to a pusher or something like this:

also, we can remove it by triggers and enable it by triggers too:
set the pusher A echo effect status to parameter B
It's just an example, not really minor trigger
so anyway hope you like the idea, i also recommend this idea on PB2.5 too.
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Re: Echo effects with audios

Postby nightmar » 15 July 2020, 13:08

Shouldn't echo be dependent on nearby walls and backgrounds rather than be customisable?
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Re: Echo effects with audios

Postby broforce1 » 15 July 2020, 14:43

nightmar wrote:Shouldn't echo be dependent on nearby walls and bacjgrounds rather than be customisable?

i thought it would be a little bit fun to use pushers instead, anyway you got the idea.
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Re: Echo effects with audios

Postby Mean Me » 15 July 2020, 16:54

You can use the engine mark to "disable base noise" which are the sounds you are hearing. The wind noise will always play when you select this option. I like the contrast of base noise and wind noise too so I never disable it in most maps.
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Re: Echo effects with audios

Postby yizhe » 16 July 2020, 11:16

i like the idea of echo
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Re: Echo effects with audios

Postby Zibuya » 20 August 2020, 00:21

At the end, this might be a 2.5 feature. It does sound good and it also could give you the specific ambient effect, depending where exactly you are.

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