Nehil wrote:I really wonder, why is there the need to keep pulling up the old content that shouldn't be there anymore as default?, i'm aware that theres part of the community that prefers old netcode over everything, but why there's the need to change the default to old old?
because YOU STINK.
serious notes: having old netcode as default is a great thing, it's a netcode that is better than new from a code standpoint and is synchronized much better than new is. meanwhile, new is a bunch of lazily put together code because eric gurt wanted laggers to have an easier time.
Nehil wrote:my first point comes up with that, new netcode has been a thing since 2019 until june 2023, are we really trying to make players adapt again to the "old times"?
Old netcode was a thing at the peak of PB2 and is the longest standing netcode PB2 has, so it would make sense to appeal to what most people enjoyed.
New netcode ended up making a lot of players leave forever.
Nehil wrote:personally, yeah, i used to play old netcode a lot back in 2014, same goes in 2016,2017,etc. but the fact is that most of the ACTUAL population adapted already to the new netcode that was launched back in 2019, the actual community is used to the new udpates, why are we forcing them to re-adapt again?
Just choose new netcode? At least it isn't like 2019, where eric gurt completely cut off players who ever wanted to play old netcode ever again (I'm also talking about the OLD MP button which players rarely used due to how awkward it was to make a match and get people to play). You HAVE the option to pick the netcode.
Nehil wrote:Are we really trying to delete new netcode now? i know theres an option to choose between "Old Netcode/New Netcode", but the actual players dont really know whats the difference, only the players that have been active since years, and also, the actual "old" netcode, doesnt really work as the old old one, its really hard to have a decent match if there's people with +150 ping, and for +150 ping players, matches are literally the most unpredictable thing that can be ever seen, "prediction" doesn't really work like that, you can predict anything but sometimes it just doesn't work and the game becomes unconsistent.
Exaggeration. It's almost immediately noticeable the difference between old netcode and new netcode. There's even buttons to find out what it all means, so that is a fault on the player, not the system.
The actual ''old netcode'' does work the same as old old one, you are just blinded by nostalgia of how it felt to play back then. I have been playing since 2016 when old netcode was a thing and it feels exactly the same as it did back then, sure there were players who weren't all lagasses back then and ping limits actually had a purpose and stuff. +150 ping isn't the worst thing, anyone with a stable connection below 350 ping will be hittable always. If you can't hit them, it's an issue on your level of skill. You may not always be able to consistently predict someone, but it's not impossible. That's why the most important thing in Old Netcode is in your movement; dodging.
Nehil wrote:New MP might have issues, some of them is that "you cannot dodge bullets" (you're not really supossed to dodge bullets on an Arena shooter lol its more about timing) but the main one might be that the actual most played maps are maps that were constructed for old mp gameplay, besides that, i think its pointless to keep bringing up old content that shouldn't be "default" anymore due to the actual udpates into the game that exist for a reason.
Um, dodging is the biggest thing this multiplayer has. imagine new netcode scenario. You are in arena, you go into cover. Fortunately for you, you can see that you are in cover. But for the player who has like 150, 250 maybe 300 ping, he can hit you while out of cover and completely kill you. That is COMPLETELY unfair. in Old Netcode, you can only blame yourself when you perform badly. (because you missed, or you failed to dodge, ect)
And that is true, most maps are made to suit old netcode gameplay, but that is quite rare as the standards have changed since new netcode came out and many maps have been unapproved because they don't suit the new gameplay anymore. The ''updates'' that exist for a reason, sure it may have been developed for a reason, but it was IMPLEMENTED TERRIBLY.
Nehil wrote:Just as a side note: I think its a good option to have old mp there, i mean, there are preferences, i just reject the fact that its "Default" config now, it shouldn't be like that imo
True, I think there should be an option so that it saves your last match options, so that you don't have to constantly set it all up. So if I create matches with Frankfurt, when I create a match the default for me should always be frankfurt and stuff like that.