alj99 wrote:S U P E R wrote:
I want to generalise this. After all, you can have a saw map in sp. I'll try to name all the map tags, at least the common ones.
Eventually with better mechanics, the separation of genre between sp/coop hardly matters.
To be more specific, genres from different gamemodes can easily interchange into other gamemodes.
If you ask me, the separation between coop/dm/tmd/sp hardly matters to me. I added more gamemode tags in the docs (except obstacle maps since those are obvious) but they're meant to imply what's functionally needed since dm and tdm has respawn mechanics while coop and sp can be similar as they force to go one round at a time, making it easier to set objectives.
And inherently, the difference between sp and coop is that there's only 1 against more players limitations from mp excluded.
There's no stopping map makers from making a campaign series to mp as well. It's probably more inconvenient that way, but the fact there can be similar genres in each gamemode doesn't justify the need to have a separate genres for each gamemode.
Hello.