augusto_cesar wrote:The game is for free, add it to steam so it will get more players
About the game
In order to get fully set up, you will need to a pay a fee for each product you wish sell on Steam. You can pay this fee with any payment method supported by Steam in your region, except methods that use the Steam Wallet.
This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000 USD Adjusted Gross Revenue for Steam Store and in-app purchases. Payment of revenue from sales and repayment of fee may be withheld if deposit payment is charged-back, refunded, or otherwise identified as fraudulent.
alj99 wrote:augusto_cesar wrote:The game is for free, add it to steam so it will get more players
That would require pb2 to be rewritten or at least partly.
And i remember reading steam guidelines about uploading a game, there is some submission fee involved, something like a compensation of $100.
Here direct quote or smthing directly from here: https://store.steampowered.com/sub/163632/About the game
In order to get fully set up, you will need to a pay a fee for each product you wish sell on Steam. You can pay this fee with any payment method supported by Steam in your region, except methods that use the Steam Wallet.
This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000 USD Adjusted Gross Revenue for Steam Store and in-app purchases. Payment of revenue from sales and repayment of fee may be withheld if deposit payment is charged-back, refunded, or otherwise identified as fraudulent.
It's cool that you can get ur $100 back if u made $1000 revenua for Steam but i don't think you can make that amount.
Girl_Power wrote:Why stop at Steam? Put it on Epic Games or the app store lol.
broforce1 wrote:Girl_Power wrote:Why stop at Steam? Put it on Epic Games or the app store lol.
i would wish for pb2 on mobile app store, but fr app store is worse than steam in terms of licensing
liek, in steam u just need to pay 100dollar to put ur game, in app store iguess u pay monthly, or license could end and remove ur game if u didnt pay? also lets not forget how much effort will be put to either port the whole game or make a one from scratch, with new servers for multiplayers that needs to be paid and shit... maybe pb1 can be less complicated to be added since there is no multiplayer.
yi en wrote:In regards,
would you like to lend a hand on studying how steam marketing works, the 100 dollar fee, and maybe additional 100 dollar as PB2.5/3 will be out but had to put onto steam, the codebase support, the steam-part of the helpline services, people who is able to manage the steam community, or just move the whole forum into steam which not 100% of PB2 players have, thus additional resources required and having to face a lot of rating pressure anger management?
(And those are only the factors I had thought out during writing this post. Let's solve those problem one by one before we are truly step into the steam market and strategies.
alj99 wrote:yi en wrote:In regards,
would you like to lend a hand on studying how steam marketing works, the 100 dollar fee, and maybe additional 100 dollar as PB2.5/3 will be out but had to put onto steam, the codebase support, the steam-part of the helpline services, people who is able to manage the steam community, or just move the whole forum into steam which not 100% of PB2 players have, thus additional resources required and having to face a lot of rating pressure anger management?
(And those are only the factors I had thought out during writing this post. Let's solve those problem one by one before we are truly step into the steam market and strategies.
I already said this in another post but it's more relevant here. Steam won't put your game on the front page because you put your game in it. You still need to do some marketing (and have people wishlist it). It's algorithmic, it won't put a game on the front page that no one even knows about or can't even tell if it's good or not.
it's definitely why people put their games on wishlist pretty early on despite the years of remaining development process.
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