mingo1 wrote:But on the bright side, the poll should indicate he's in the early stages of developing the campaign, one the final large components of PB3! Glad we're getting closer
Eric Gurt wrote:.
Yes, it's not easy, but it's rewarding: campaign team will get its fame, community will get a great game experience, Eric will have his money. Everyone's happy.
curiosity wrote:Eric Gurt wrote:.
Eric, hello again. Thanks for replying.
1. I know that PB1 and PB2 2011 level editor had limitations. I did not question your abilities back then. I questioned your todays abilities. I haven't seen a single visually pretty map made by you since 2011 and up to this day. So you think you can make a visually good and plot quality campaign (not cliche "kill all aliens pew pew good guys win end credits" like in PB2 campaign) yourself? Can you perhaps make a demonstration level if it's not difficult for you (some small well designed room at least)?
2. If I was you I wouldn't really ask the community opinion related to how PB3 campaign should look like. Most of them think that Stryde-sniper is best approved map and Paul308-base is best base map. They picked the worst maps out there and called them the best. It's funny that people who actually deserve the glory (Darkstar, Lonewolf, Silk, Avre so on...) are considered to be worse map developers than Stryde or Paul. And you base your opinion on opinion of this tasteless majority. Don't do that otherwise PB3 campaign made by you will not differ too much from your previous works. You need to aim for the best level developers, not the worst, to get the inspiration if you're planning to build PB3 campaign solo. That's how art works in real life. If you are inspired by people who made great art your art has a chance to look great too, if you are inspired by worst art your art will most likely be bad too. And in PB2 case you need to be completely blind to think that anybody aside from, lets say, a small group of level developers (Cakespider, CreeperHunter, Darkstar, Lonewolf, Silk, Avre, Ditzy, Namer720, other ones I dont remember) can be called great map makers.
3. Can you check the link in OP too? I wrote more recommendations how to make PB3 campaign better and it would be cool to hear your opinion there too.
curiosity wrote:Eric Gurt wrote:.
Eric, hello again. Thanks for replying.
1. I know that PB1 and PB2 2011 level editor had limitations. I did not question your abilities back then. I questioned your todays abilities. I haven't seen a single visually pretty map made by you since 2011 and up to this day. So you think you can make a visually good and plot quality campaign (not cliche "kill all aliens pew pew good guys win end credits" like in PB2 campaign) yourself? Can you perhaps make a demonstration level if it's not difficult for you (some small well designed room at least)?
2. If I was you I wouldn't really ask the community opinion related to how PB3 campaign should look like. Most of them think that Stryde-sniper is best approved map and Paul308-base is best base map. They picked the worst maps out there and called them the best. It's funny that people who actually deserve the glory (Darkstar, Lonewolf, Silk, Avre so on...) are considered to be worse map developers than Stryde or Paul. And you base your opinion on opinion of this tasteless majority. Don't do that otherwise PB3 campaign made by you will not differ too much from your previous works. You need to aim for the best level developers, not the worst, to get the inspiration if you're planning to build PB3 campaign solo. That's how art works in real life. If you are inspired by people who made great art your art has a chance to look great too, if you are inspired by worst art your art will most likely be bad too. And in PB2 case you need to be completely blind to think that anybody aside from, lets say, a small group of level developers (Cakespider, CreeperHunter, Darkstar, Lonewolf, Silk, Avre, Ditzy, Namer720, other ones I dont remember) can be called great map makers.
3. Can you check the link in OP too? I wrote more recommendations how to make PB3 campaign better and it would be cool to hear your opinion there too.
curiosity wrote:I may be wrong though and Eric can make a visually and plot-wise good levels. If he made a demonstration map (maybe some footage from first PB3 campaign level or just something from PB2 level editor?) that has:
A) Good visual (proper background colors and shades, good use of decorations and effects).
B) Good wall placing (that actually forms some sort of a real life area, not just random retarded wall combinations like in most of PB2 maps).
C) Good plot decisions (not "round start > pew-pew > end").
Then I will admit that I was wrong and I will wish best of luck to Eric and the campaign he'll make.
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