Gashadokuro wrote:Can we see what games you worked on MeekSource.
meeksource wrote:Gashadokuro wrote:Can we see what games you worked on MeekSource.
I worked on a lot of amateur games, but the biggest is probably Space Station 13. I regularly contribute to the code on its Github, and am currently helping with bounties for Unitystation.
ZapruderFilm wrote:meeksource wrote:Gashadokuro wrote:Can we see what games you worked on MeekSource.
I worked on a lot of amateur games, but the biggest is probably Space Station 13. I regularly contribute to the code on its Github, and am currently helping with bounties for Unitystation.
Its funny then that the game you listed has been out for 18 years and the sequel hasn't been released either. Obviously theres more to story than just that, but I think that alone should tell you about the amount of time needed to create a game top to bottom. Also, eric is a one man show. No help.
meeksource wrote:ZapruderFilm wrote:meeksource wrote:
I worked on a lot of amateur games, but the biggest is probably Space Station 13. I regularly contribute to the code on its Github, and am currently helping with bounties for Unitystation.
Its funny then that the game you listed has been out for 18 years and the sequel hasn't been released either. Obviously theres more to story than just that, but I think that alone should tell you about the amount of time needed to create a game top to bottom. Also, eric is a one man show. No help.
Okay, well firstly, that's not how the game is. We're not making a sequel we're making a remake- the game isn't necessarily built from 'top to bottom' like PB2 is but rather is a game that is in ever-development by people who continuously add to the experience. Secondly, even if that were the case, SS13 is a game that is ten times the scope of PB2. Yes, there is much much more to the story than found in a quick Google search.
Gashadokuro wrote:SS13 is twice as old as PB2, has had many people work on it on top of its creator giving up after 3 years.
Logic would dictate that you make a team and remake PB2 or PB3 during the next 10 years. And probably fail.
mrmcshroom wrote:Yeah, but you literally just proved how long a game can take, and at same time you attack a lone indie developer who has taken less time on his remake than your entire team has. Why you think you have position to judge? Eric has made no promises to community except that he will continue working on game. He never gave a release date, and people like you have been popping up for years.
meeksource wrote:Gashadokuro wrote:SS13 is twice as old as PB2, has had many people work on it on top of its creator giving up after 3 years.
Logic would dictate that you make a team and remake PB2 or PB3 during the next 10 years. And probably fail.
This isn't a 1:1 transition between games like you're imagining. Eric had the largest and most significant hand in developing PB2, which was small enough to run as a flash game. SS13 is made by many people, with its source code being around 17 times as large as PB2.
I know how long a game should take to make not because I've seen the 'completion' of SS13, but because I understand the cycle of development that takes place in making games.
Gashadokuro wrote:If you saw the cycle of development, you'd understand it's a hobby with its pauses and active periods, and even changing owners / contributors.
I have seen plenty of Indie games come and go myself, so if anything we should consider ourselves lucky Eric is still working on an iconic, albeit still 10yo flash game.
Nyove wrote:Hey meeksource,
It is understandable that you will get frustrated at the state of PB2 and PB3's development progress. Most of us share a similar passion with you and would undoubtedly be upset in waiting for PB3 for so long.
As pointed out by some of the community members here, I believe that the reason why it took so long is because ultimately, Eric Gurt treat developing PB3 as hobby.
In an ideal situation where Eric allocates time and develops PB3 in a systematic approach, I believe PB3 will be developed much more sooner. However, Eric does not see as an utmost importance to develop PB3 as soon as possible. He's gonna eventually take breaks, even sometimes deviating from his original plan.
For passionate members like you, this is undoubtedly frustrating as it takes much longer for PB3 to be released than expected. I appreciate your concern, but I wish that all of us can be more understanding in Eric's decision to not make the game his utmost priority. After all, there is no incentive for him to be putting in so much time and effort for us, just to release the game for free. (he treat it as a hobby)
I take the opportunity to be able to play PB2 for free and to interact with the community as a privilege, and I am immensely thankful for Eric, the staff team and everyone who has contributed in making PB2 a better place. The existence of PB2 is why we have passionate members debating and sharing their common frustrations.
Thank you for voicing out your concern, and I hope this answers your question.
Best regards,
Nyove
Gashadokuro wrote:You did ask to be insulted.
meeksource wrote:Gashadokuro wrote:You did ask to be insulted.
I don't remember asking.
meeksource wrote:I worked on a lot of amateur games, but the biggest is probably Space Station 13. I regularly contribute to the code on its Github, and am currently helping with bounties for Unitystation.
meeksource wrote:Gashadokuro wrote:Can we see what games you worked on MeekSource.
I worked on a lot of amateur games, but the biggest is probably Space Station 13. I regularly contribute to the code on its Github, and am currently helping with bounties for Unitystation.
Users browsing this forum: No registered users