Stryde wrote:- Make sure there are not areas of your map that are too large or too small (to avoid spraying or awkward player movement).
Areas that are too open or too large should have maps become unapproved or edited in a manner such that maps can be approved and suited for ranked. If you do not think line of sight is an issue, go make a map with every weapon and see how accurate their bulletspread is. Many new weapons have better accuracy then older weapons and because of this, line of sight is something that needs to be heavily considered for maps nowadays especially when you can get killed from enemies not on screen.
I have a big issue with this which is, accuracy isn't everything, projectile speed and the general map design are extremely important, as well as what exact weapons are being used, a map with sniper rifles can work with longer lines of sight since they have the lasers which detect enemy players, a map with rockets or that other slot 5 can work with longer lines of sight since they have slow projectiles, of course there is more to this, such as the small line of sight not being cramped or you being able to move to safer places, and of course a map with like shotguns cannot be very open since it will become living hell for spam and then we get sphinx-shotgun back then and all, but I don't think this should be always considered like a must rule like it seems to be, and remember to consider how cramped a map area is, but I don't think cramped is a good word, like x death-realwar isn't cramped, but really... where can you go? it is a gigantic line of sight made for people to spam, I think mobility is the key aspect here, and putting "awkward player movement" in the rule does not really explain the problem, I think the map approval criteria should be explained better since a ton of people have a ton of doubts and interpret it in different ways, and that is of course a problem inherent to rules, but at least try to make it better?