yizhe wrote:there would be balancing issues.
I wonder what does he exactly mean by that, does he mean balance on multiplayer competitive matches or the overall game? there are many ways to workaround that and I don't see that as an excuse to limit yourself into not adding something new into the game.
*Update the approved map rules so the new mechanic is not allowed
*Make a trigger that disables/enables the mechanic
*Make the mechanic disabled by default so if you wish to implement it just update your map with a trigger that enables it, meaning that old maps that hypotecally wouldnt work as intended in a design standpoint because of the precense of this new mechanic wont be affected by the implementation of it.
Sounds like a lot of work for it, but certainly balance is not the problem here, unless I missed something here.
Edit: also lmao doublepost again because I wanted to edit it yikes.