New Trigger Action Ideas?

General Discussion related to the Plazma Burst game series.

New Trigger Action Ideas?

Postby sivil polis » 13 March 2020, 18:21

The question is simple, in PB2.5 or the upcoming update of PB2; what or what kind of Trigger Action(s) do you want?

I'm putting mine here;
Assign sound 'B' as relaoding sound for weapon 'A', because Shotgun CS-DAZ has a reloading sound and if you want to make a custom shotgun using decors, you can't add a reloading sound to it.
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sivil polis
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Re: New Trigger Action Ideas?

Postby Girl_Power » 13 March 2020, 21:23

There are already multiple topics made for this discussion. Most of the posts are pretty much the same. Check if there are any topics made that are the same or similar to yours before making a new topic.
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Re: New Trigger Action Ideas?

Postby yi en » 14 March 2020, 04:21

1) general discussion? srly?
2) I had prepared a megathread for the triggers section but nobody even want to use it I am crying.
UnrealCrash wrote:Game has been updated (slight netcode update that includes some of desynchronization fixes as well as newer hit detection model where player limbs get circular hitbox instead of rectangular while in-between frame states are handled more accurately).

Best. Joke. Ever. 2020.
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