by IforgotmypasswordHaHAA » 27 January 2020, 16:51
This may not be a priority since people with experience may not have difficulty doing this already, but personally I would like integrated features on the editor just so we can add custom things without the use of multiple triggers/timers, thus making the implementation easier and less time consuming. I am talking about things such as adding custom weapons by requiring only to do something as simple as setting all parameters into an User-Interface and it'd be done. This could also apply to adding custom vehicles and their weapons. This will make the editor more begginer friendly and save a lot of people's time the hassle of explaining how to do this with triggers and timers, and I'm pretty sure it will also save mapmakers time by not having to manually do triggers.
I don't know if it's already in the current editor but I would also like to be able to customize the already existing weapons damage. I also want to add these options to things like exploding barrels and whatever other stuff that doesn't have customization.
Another request related to the editor would be an option to disable or modify certain game mechanics. As an example, I want to disable the ragdolling that happens when you get shot and also be able to modify it by setting the recovery time, the sensitivity/resistance to the ragdoll effect (being pushed more or less) and how much ragdolling would affect the aiming during the state. I want something like that applied to jumping, kinetic module, swimming, pretty much anything related to movement and physics.