nightmar wrote:The problem OGs have with the netcode is that it's worse than the previous one, not that it's bad in general. We had a better netcode that we gave up for this, hence why everyone is complaining about it.
nightmar wrote:The problem OGs have with the netcode is that it's worse than the previous one, not that it's bad in general. We had a better netcode that we gave up for this, hence why everyone is complaining about it.
Sgt Dwayne wrote:i dont really care about the details such as client sync or whatever, thats the job of the developers etc
what i care about is what i experience and based on that i can say the new one is bad and here are my reasons (phsc i dont care if this is fallacious ad hominem whatever the hell):
- old one was set which means even if it had flaws or even if it was stupid, you were used to it and you were encouraged to change ur playstyle accordingly, basically what many many ogs did - coming from this the fun aspect is ruined for those players like me because it was taken away from us, we liked it this way - the old way
- now that its changed and wont be changed back, to cry about it would be stupid so getting used to the new one was required, but then here comes the flaws of the new one that many people complain about: is it fair? maybe it is to some people but remember when we requested the ping limit in ranked to be increased before the new netcodes arrival? one of the main reasons was the leaderboard being filled with NA/SA and/or western european players mostly, not even a choice given for the remaining ones on whether they wanna be considered a top 100 player or not
similar to that, the fairness is gone for many high ping players, there are many examples such as: people coming back to life after literally getting shot (not tanking, tanking is different), players teleporting while they are mid air, spawnkills are more likely to happen due to ones ping (since they appear spawned on other peoples view in contrast to what the player actually sees), very very less likely to dodge bullets and more stuff to consider that many others surely experience badly
in addition to that, low ping players also dont like to play with high ping ones due to experiencing same/similar things as them
- maybe old one had many of its own cons but 8 years of having it was enough to master it for many players during the active days of the game, not my business that they have done bad shit or anything but it became one of the reasons as to why an og/old player should quit the game (competitive/ranked gameplay if not the game), causing the player count to drop, the activity to drop
and again, phsc idc if this is ad fallacy hominem whatever
Nehil wrote:nightmar wrote:The problem OGs have with the netcode is that it's worse than the previous one, not that it's bad in general. We had a better netcode that we gave up for this, hence why everyone is complaining about it.
Im gonna answer this on a short way
Myself, as an OLD player i think new netcode is way better, not for personal reasons, its for LOGICAL reasons, "OGs" players are butthurt because they couldnt addapt with +200 ping (WHICH IS BAD ON ANY MULTIPLAYER GAME) to the new netcode which FAVORS low ping
idk if you noticed but on any other game besides pb2, lag aint an adventage, thats why there are multiple servers on those games, an example, csgo, valorant, league of legends, dota, krunker, brain out, etc
Let me give you a random situation, if a 300 ping player on csgo starts arguing about the shitty system, how players eat and shit like that, would you tell him that hes right while u have a good connection?
The thing is, Pb2 has a decent netcode at this point, it just need some fixes (CONSIDER SYNC ISSUES CAUSE ITS A LIMITED FLASH GAME) and new netcode works better with less ping yno, its obviously not the best, but eric put all his effort on this
Also, there are multiple servers yno, if u want a good connection, then go to europe im p sure u live there and ask your friends to play on there
Its quite funny tho, some days ago i played with some "old legends" on the new netcode, they were arguing cause they couldnt eat bullets insanely like in the old version, they couldnt play tactical, basically they got benefit of old netcode cause of their lag and the fact that they cannot do that anymore is the main reason they dislike it, an unfair, cheap and stupid system that doesnt really work, i mean shoting ur bullets without being able to see where they go (predicting mostly) its stupid for any mp game xd
phsc wrote:Sgt Dwayne wrote:i dont really care about the details such as client sync or whatever, thats the job of the developers etc
thats literally what defines a good experience you moronwhat i care about is what i experience and based on that i can say the new one is bad and here are my reasons (phsc i dont care if this is fallacious ad hominem whatever the hell):
"dont care if this is fallacious" = "dont care if this is wrong, my opinion is still right" nice view bro ur going far in your judgements- old one was set which means even if it had flaws or even if it was stupid, you were used to it and you were encouraged to change ur playstyle accordingly, basically what many many ogs did - coming from this the fun aspect is ruined for those players like me because it was taken away from us, we liked it this way - the old way
change your playstyle????? as in????????????? like fr what is changing playstyle, go on, give me examples, what playing styles are not viable anymore, also the old system being set means nothing, its just that people dont really feel like changing how they interpret a game, this actually makes sense if you idk go and read thinking fast n slow by daniel kahneman youre going to realize that pb2 is a very system 1 kind of game you basically go automatic and this gives faster reaction times because that involves decisions (most games are like this), turns out that if you just masturbate your system 1 decision making system 2i snt going to be comfortable as it naturally isnt because it spends more resources and changes your view hwich is inefficient biologically but it literally makes you right!- now that its changed and wont be changed back, to cry about it would be stupid so getting used to the new one was required, but then here comes the flaws of the new one that many people complain about: is it fair? maybe it is to some people but remember when we requested the ping limit in ranked to be increased before the new netcodes arrival? one of the main reasons was the leaderboard being filled with NA/SA and/or western european players mostly, not even a choice given for the remaining ones on whether they wanna be considered a top 100 player or not
deal with it, turns out that if youre playing a game that has servers set in NA and europe and you live in a place you get bad ping youre going to suck at that, the thing is, the old system was absurd for high ping players, theyd constantly eat bullets and ignore everything, see, it didnt make sense, it was counter-intuitive for a new player, it is the kind of thing someone who is slighty experienced with gaming looks like and laughs because of how it makes no sense, it got extremely ridiculous and the advatange a high ping player had back then still kinda translates to these days because of how the syncing is still trash, it is infinitely better tho, this new system is way more fair than the last one, also ping isnt everything as well, but this is too much for your brainsimilar to that, the fairness is gone for many high ping players, there are many examples such as: people coming back to life after literally getting shot (not tanking, tanking is different), players teleporting while they are mid air, spawnkills are more likely to happen due to ones ping (since they appear spawned on other peoples view in contrast to what the player actually sees), very very less likely to dodge bullets and more stuff to consider that many others surely experience badly
they come back to life becuase in your screen they are in a different position because of how network systems kinda simulate movement with the lack of information, teleportation is jsut fixing this, this isnt that much about ping actually, it is much more about connection quality, you can have a ping of 200 ms but if it is constant and high quality you will simply be 200ms in the past which is playable (in old pb2 ud be 200ms in the future which is extremely unfair), it isnt only a change of pace because with the last system the difference was infinite, a player with 400 ping had basically half a second of an advatange, now half a second of a delay, this is how ping works and this is how it should work, there is a natural tendnecy for people in third world countries and such to have worse quality connections and computers which actually boosts these factors EXTREMELY, making it objectively easier for htem to play in the old system over a player with low ping playing vs a high ping one in the current one
dodging bullets was a joke in the old system, even with low ping soemtimes the game wouldnt display perfectly what is going on (a big aspect of this is how the game receives movement data and that data is displayed with the current game configurations, so if a dude is playing high 60 and youre playing low 15 the dude who is doing actions in high 60 which has different values will display as a low 15 dude for you which creates desync in your screen), etcin addition to that, low ping players also dont like to play with high ping ones due to experiencing same/similar things as them
that is always going to happen, the difference is the advantage swapped with a system that makes more sense, scales better (again, the server being bad != the netcode being bad), naturally functions in a more fluid way (probably more server intensive but the general logic seems more consistent) and most importantly is much safer (hacking is way less of a deal now)- maybe old one had many of its own cons but 8 years of having it was enough to master it for many players during the active days of the game, not my business that they have done bad shit or anything but it became one of the reasons as to why an og/old player should quit the game (competitive/ranked gameplay if not the game), causing the player count to drop, the activity to drop
this is a fallacy, basically what youre saying is "the old one is good because it was used for 8 years" its kinda like an appeal to consistency tradition ors mth, if we simply swapped them, it wouldnt matter, this isnt a discussion about netcode youre making, youre making ad iscussion about your experience which is extremely subjective + it shouldnt define what is better for the game, this is literally a cognitive bias based on your experience instead of viewing the issue objectively, which goes towards the new netcodeand again, phsc idc if this is ad fallacy hominem whatever
i guess some people magically believe their opinions are right instead of using methods to judge them, this is the recipe for success buddy, this is literally the same mentality a conspiracy theorist uses, but the result is just more socially acceptable, falling into cognitive biases and fallacies to defend a point that makes one comfortable instead of thinking in a logical way about it, its really funny tho, anyway if anyone has a brain and reads this reply to you they will understand that im right and that you are just stupid so it works in my favor
nightmar wrote:The problems I have with this netcode are
1) People tank the crap out of me. You may want to argue that this was more common with the old netcode but keep in mind that if you understood the way it worked you could hit someone regardless of their ping. I would fight players with 100 and 900 alike because I understood the way it worked. But now I can not even tell if the person that I killed is actually dead or if he will pop up behind me and be like "omae wa mou shindeiru".
2) We can not dodge bullets anymore. You can legit be 20 meters away from where the enemy fires and still die. Despite there being ways to understand where the enemy will see you it's still annoying. What annoyes me more about it is that when someone tanks you and pops up in front of you with a loaded gun then there's nothing you can do about it to not die. You will die no matter what. In the old netcode you could always deal with someone since you had the ability to dodge their fire long enough to figure a way to fight them.
Personally the main difference I see as a player between the old netcode and the new netcode, is that we sacrificed our ability to dodge enemy fire for the sake of hitting them when we are supposed to. However I value staying alive more than killing the enemy plus because of the tanking there is no guarantee that they will indeed die.
meliante wrote:Nehil wrote:nightmar wrote:The problem OGs have with the netcode is that it's worse than the previous one, not that it's bad in general. We had a better netcode that we gave up for this, hence why everyone is complaining about it.
Im gonna answer this on a short way
Myself, as an OLD player i think new netcode is way better, not for personal reasons, its for LOGICAL reasons, "OGs" players are butthurt because they couldnt addapt with +200 ping (WHICH IS BAD ON ANY MULTIPLAYER GAME) to the new netcode which FAVORS low ping
idk if you noticed but on any other game besides pb2, lag aint an adventage, thats why there are multiple servers on those games, an example, csgo, valorant, league of legends, dota, krunker, brain out, etc
Let me give you a random situation, if a 300 ping player on csgo starts arguing about the shitty system, how players eat and shit like that, would you tell him that hes right while u have a good connection?
The thing is, Pb2 has a decent netcode at this point, it just need some fixes (CONSIDER SYNC ISSUES CAUSE ITS A LIMITED FLASH GAME) and new netcode works better with less ping yno, its obviously not the best, but eric put all his effort on this
Also, there are multiple servers yno, if u want a good connection, then go to europe im p sure u live there and ask your friends to play on there
Its quite funny tho, some days ago i played with some "old legends" on the new netcode, they were arguing cause they couldnt eat bullets insanely like in the old version, they couldnt play tactical, basically they got benefit of old netcode cause of their lag and the fact that they cannot do that anymore is the main reason they dislike it, an unfair, cheap and stupid system that doesnt really work, i mean shoting ur bullets without being able to see where they go (predicting mostly) its stupid for any mp game xd
So you like hacking more with this new netcode instead of the old one? Noted.
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