Special ability for every PB series unit ( Suggestion )

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Special ability for every PB series unit ( Suggestion )

Postby mokaal » 17 January 2021, 11:24

NOTE: THIS FORUM HAS NOTHING TO DO WITH EXTRA ABILITIES TO PROTAGONIST, THE IDEA IS INSPIRED.

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My suggestion:

Special abilities;

Usurpation units ( all of them ): Duplication clones

Usurpation specially minors and majors are known for strength in numbers, regardless of weapons they carrying, I see that duplication is a suitable special ability to them.

Civil Security Lite: a defensive bunker

I know this might be confusing to most of us but let me explain.

Civil Security Lite are trained in combat right? I'm pretty sure they can make a small defensive bunker in order to defend their base, position and etc, it might be decent for flanking as well

Civil Security Heavy: Rage power ( Increase in damage and speed )

Civil Security Heavies are aggressive units they're trained in heavy combat as well as heavy weapons, Rage power is a suitable special ability to them I guess.

Civil Security Ghost: invisibility ( Canon )

Self explanation.

Civil Security Boss: Increased Morality ( Increase other CS health and damage )

Civil Security Bosses are high ranking officers in the CS faction, encouraging their lowers to fight is a best special ability to me.

Falkoks and Phoenix Falkoms: Jetpacks ( Canon only in PB FTTP )

Self Explanation.

Androids: Auto accurate aim

They're robots, what did you expect?

Marine: Slow motion ( Canon )

Self explanation

Proxy: ???

Noir Lime: ???



People can make suggestions as well inside this topic if you wish, I hope that Eric reads that topic.
Plazma Burst 2 had its moments,

let it rest peacefully among the legendary flash games.
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Re: Special ability for every PB series unit ( Suggestion )

Postby broforce1 » 17 January 2021, 11:42

Proxy: some random, could be some criminal who stole information about C9 in order to cooperate with the Marine lethally.

Noir Lime: a person who is a teammate of the marine and also a volunteer who want to save the earth, and keep talking about changing the course of the actions and time traveling, and simply he's just a dude like the marine.

lol wat is that topic? it's better to have a different name like explaining or describing PB2 characters?

nvm it's what it's

ok here are my opinions about others:
Spoiler: Show More
CS: Some company who wants to secure earth in order to prevent Aliens to attack and make things worse, and also it includes some securities from a different type and all their objective is preventing chaos and protecting their own bases. (their special power is their weapons and their troops) they had stronger guns than the marine, also as for BFG.

USURps: Some shit wanted to rape the earth's ass as well, there were lucky for finding an exposed portal to find earth. (their special power is fast building) they build a very huge army and built some small bases.

FalkokS: some alien company who stole some of the C9 manufacturers and got some jets so they can secure their own bases and also planning to screw up the human soldiers and have some peacetime. (their special power is flying with jets and their swords robot dude)

Androids: aimbot, instant speed hack, made by the same people who made CS cuz they thought that killing everything is ideal and CS was in a bad time, (their powers is speed)

Marine: most of the marines do protect their country and tons of people's lives, he's one of the US army force marines and a volunteer who wants to save the earth, and he's like the CS dudes but just with different armor and guns and also a person who doesn't care about anything but to complete his mission and his allies.
(his special power is slow-mo, his pre-special abilities like being able to upgrade his armor and his guns, paramentaly controlled by player ingame)
[[hmmmmhmAYYUHhhhwassauupp] [/broo] [/ur a [gayr]
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Re: Special ability for every PB series unit ( Suggestion )

Postby Phant0mB0nnie » 17 January 2021, 16:36

Here are my suggestions:

CS Lite: Since they are generally recruits or grunts of Civil Security, their senses are often overwhelmed by the horrors of war. When they are near death (low on health), they let go of all the fear they have and go completely berserk, dealing 2x damage until they die or regenerate past the health threshold.

CS Heavy: Dig in. Being low mobility units, they are specialized in holding vital positions. By digging in, they can negate the damage they take to a certain degree, with increased stability against all projectiles.

CS Riot: Riot shield and gas. Being specialized in crowd control, they can deploy gas canisters to subdue hordes of enemies and activate a riot shield to protect themselves and their comrades from damage.

CS Boss: Their leadership and strategist skills give nearby allies a slight decrease in the damage they take, an increase in reaction timing, an increase in mobility, an increase in accuracy, and an increase in the frequency of allies' special abilities (does not affect other Bosses).

CS Ghost: Invisibility. They also have a constant melee bonus that increases the damage they deal, and they take less damage from melee attacks.

Usurpation Minor: The lowest of the low in the Usurpation Military, there is a lot of room for improvement for Minors. Getting 3 or more kills without dying will grant them a promotion from high command, transforming them into a Usurpation Major, giving them an increase in health and a wider arsenal of equipment.

Usurpation Major: The backbone of the Usurpation Military, their greatest strength lies in their numbers. Every 5 kills they are able to summon one additional Usurpation Minor (who can then be promoted to a Usurpation Major).

Advanced Usurpation Soldier: Specialists and low ranking officers of the Usurpation Military, they provide various buffs to nearby soldiers. They will perform one of the following: increase damage resistance of nearby allies, increase accuracy of nearby allies, increase reaction timing of nearby allies, increase mobility of nearby allies, increase the frequency of allies' special abilities (does not affect other Advanced Usurps).

Usurpation Destroyers: Their strength in numbers and brutal fighting style instills fear among their enemies. The abilities of enemy soldiers will be delayed. The more Destroyers present, the more the abilities will be delayed. Accuracy and mobility of enemies will also be decreased.

Usurpation Rangers: Being specialized in special operations, they are able to deploy smokescreens for concealment and give themselves a slight increase in mobility as they travel from cover to cover.

Proxy: Speed boost.

Noir: Invincibility.
Me in my imagination:
Complete and utter annihilation through superior volume of fire.

Me IRL:
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Re: Special ability for every PB series unit ( Suggestion )

Postby IforgotmypasswordHaHAA » 17 January 2021, 16:46

Plazma burst : anime edition
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Re: Special ability for every PB series unit ( Suggestion )

Postby yi en » 17 January 2021, 17:38

Proxy: can separate herself into 2 entities:
red proxy: strong in atack, but weak in hp and easily to suffer every single debuff PB2 have
blue proxy: slower but stronger in defense, have 1 ko resistance.

SIlk: all-good-warrior which can melee, ranged or anything else. Otherwise, she has no special abilities to deal with.

Avre: have few side of psycological error, she could be kind and handy, but sometimes she can be a yandere mode and kill everyone she had seen. Felt in love with a guy called vulture, and having a lot of adventure behind her.
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Re: Special ability for every PB series unit ( Suggestion )

Postby yizhe » 21 January 2021, 05:49

ive asked eric about this before (i suggested pb2 to have abilities like sfh3). Answer to special abilities in pb2 was a no as he said it would cause game imbalance and more work.
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