1.1: Facility part now has a linkage with the underground part in the middle of the map, added invisible walls to prevent portnades falling off the map. Planning to add more diversity to the rooftop.
1.2: Added more holes that connect the facility part with the underground part, increased cover height to give an advantage over bullet spamming players.
1.3: Major changes to the rooftop
1.4: Updated door A E S T H E T I C S
1.5: Updated the maps aesthetics and replaced the existing weapons with the updates newly-introduced weapons. Also updated description. Elevators on both sides have been replaced with gravitators and the small rooms holding guns do not have a door-elevator that opens. This is to prevent de-synchronization issues as I intend to put up this map for approval.
1.6: Integrated a day-night system that has a 50/50 chance to turn the maps sky background into day or night at the start of the map.