Hi and welcome to the Plazma Burst 2 official site that is dedicated to
the game Plazma Burst 2. This is a place where you can play Plazma Burst
2 online game in multiplayer or campaign mode, create your own maps or even simply chat with
In this game you play as a marine, who wasn't sent to the past successfully in order to change the history of mankind to a better life and avoid the invasion of Usurpation Forces. In Plazma Burst: Forward to the past, after when our hero's ally was critically damaged, marine travels back to the Earth to attempt another try on traveling back in time... Will fortune smile to him this time?
Plazma Burst 2 is a tactical slidescrolling shooter free online
game, developed by Eric Gurt with support of Coolbuddy.com
released in March 2011.
› What's next?
You can proceed to registration page. Registration is free but if you don't want
to do it just now or you don't need personal statistics, a non-default character
and the ability to create maps - you can always play as a Guest. If so,
you can start playing just by moving to the Play
It seems like that is all we wanted to tell you. Now we simply wish you
best of luck at your beginnings and hope you will enjoy your time here.
July 18, 2019: Greetings Plazma League players!
We wanted to congratulate everyone participating in .: Level Editors League Season 1 :. We had some awesome submissions, well done everyone! (we are still working out rewards, possibly it will be a profile title)
Additionally, we are working on a new event for you to participate in very soon. If you would like to participate in Plazma Burst Events, Click this link!
I wanted to take a moment to mention we are looking for Plazma League Staff Members. These are players who want to participate in creating events, judging events and helping make League better & more efficient. These members are not Plazma Burst Staff, please don't get confused. Some requirements I wanted to mention before you click on the link;
• Members who are Mature and Responsible. • Have been apart of Plazma Burst and know the series well. ( Optional / But Preferred ) • Must have held a Plazma Burst account for at least 3 months.
If you are still interested please click this link. July 17, 2019: Greetings Artists, Level Editors & Players!
If you are unaware, we have opened a FanArt Submissions Event for you to create your own artwork and submit it for a chance to be thrown into Plazma Burst!
Please note that more Fan-Art Submissions will be added to our Poll page. So be sure to check it daily! As an artist, please don't feel rushed. Create your fan-art and submit it, your work will be added to our poll as said previously. If you have any questions feel free to Contact Eric Gurt or Tempus. You can find them in our Contact Tab.
Thank you and have a great day!July 14, 2019: Support for songs from Newgrounds.com as well as looping has been added to Advanced Level Editor.April 24, 2019: We invite all players who enjoy creating maps to join us in our Level Editors League Season 1 competition! Follow us on twitter for updates and information!April 15, 2019: We have developed a Site Ticket System that can be found on our Contact tab when on our website. We will try to respond as soon as we can. More information can be found here. If you experience any bugs or malfunctions please report it on our forum here. Thank you! ~ The Plazma Burst Team31 March 2019: Game (v1.31) & website update - for the most part it adds Custom Map previews and fixes minor game bugs. It is also possible to save game state as text (just in case if you are switching between online and offline version of the game). Level completion time is no longer affected by Time Warp (in fact, Time Warp can become counter-productive in case of speedrun).17 February 2019: Game has been updated. New trigger action types (text placeholder, decorations scaling, decoration color multiplier, movable-to-movable attachment, decoration-to-movable attachment, background-to-movable attachment, possibility for level logic to know exact power of projectile that did inflict damage to Movable), fixed doors moving too fast for short period of time when playing with high latency, fixed problem when decorations were flooding glowing parts during model change, fixed problem with Movables receiving damage twice.