Kinetic Module Power Trigger Action

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Kinetic Module Power Trigger Action

Postby evgeniy74 » 13 July 2019, 12:39

*Trigger -Gameplay Set Kinetic Module Power
'number'
-not used-

*Trigger - Gameplay Set Kinetic Module Knockback
'number'
-not used-
Last edited by evgeniy74 on 29 July 2019, 10:02, edited 1 time in total.
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Re: Kinetic Module Power Trigger Action

Postby LazyRain » 22 July 2019, 13:32

Would be useful. For example to 'upgrade' KM.
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