Trigger Action Suggestions

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Trigger Action Suggestions

Postby Oyster3773 » 9 July 2019, 04:41

Var > Set X acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set Y acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set stability damage of Gravitator Area Field 'A' to value of variable 'B'
Var > Set damage of Gravitator Area Field 'A' to value of variable 'B'

Var > Set value of variable 'B' to the gun slot player 'A' is holding onto (if player 'A' is holding onto a slot 3 weapon variable 'B' is equal to 3)

Var > Rotate Decoration 'A' by value of variable 'B' radians [now added; thank you]

Var > Take the absolute value of variable 'A' (quicker alternative to setting Var A to -A if it is negative)

Far fetched suggestions:
Gun > Set Gun 'A' model to 'B' (whether or nor the gun retains its original firing properties is up to Eric) [now added; thank you so much]
Region > Despawn/Block projectiles (bullets/rails/energy/rockets/grenades) from Team 'A' from crossing Region 'B'
Var > Set Variable 'A' value to of projectile type (this trigger should receive damage from movable)
Var > Set Variable 'A' value to of projectile model (this trigger should receive damage from movable)

Gameplay > Enable/Disable any knockback received from any Character not allied with Character 'A' (trigger actions linked to a gun are not multiplied if the set gun is cloned - this will allow you to not receive any knockback from cloned characters/saved guns, nor receive any knockback from enemies without modding each gun they hold)
Last edited by Oyster3773 on 22 September 2019, 16:00, edited 3 times in total.

Oyster3773
 
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Re: Trigger Action Suggestions

Postby war_maps » 26 July 2019, 21:17

amazing ideas , hope so to be adde

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Re: Trigger Action Suggestions

Postby Phant0mB0nnie » 4 September 2019, 02:51

Maybe more trigger actions like

Vehicle > Move vehicle 'A' to region 'B'
Gun > Give character 'A' gun 'B' | so that you don't have to just move a gun to a specific region in order to equip a character with it.
Character > change character 'A' skin to 'B' | so that you can just change the looks and not the speed and sounds.*
Gun > Unequip gun 'A' from character 'B' | more precise than making character drop all weapons.
Gun > Allow gun 'A' only for team 'B' | just convenience*
Character > make character 'A' move to region 'B' | quicker than using character movement triggers. Should also work if character is in vehicle. Character can just move linearly. Does not need to include advanced up/down movement.
Character > make character 'A' shoot at character 'B' and/or make character 'A' shoot at region 'B' | perfect for creating ambush scenarios in singleplayer maps.
Movable > Attach decor/movable/background/region 'A' to movable 'B' | easier to move individual parts of custom vehicles eg. doors.*
Environment > Set damage of water area 'A' to value 'B'*
Character > Make character 'A' follow character 'B' | convenience's sake.*
Region > Spawn projectile (separate triggers for each projectile ) at region 'A' pointing towards region 'B'
Gun > Make gun 'A' shoot projectiles of 'B' where B is a weapon | B is chosen from the standard list of weapons. With this trigger you will be able to make guns shoot RPGs instead of regular rockets or vehicle cannon projectiles.

*Optional

That's all for now.

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