Trigger Action Suggestions

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Trigger Action Suggestions

Postby Oyster3773 » 9 July 2019, 04:41

Var > Set X acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set Y acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set stability damage of Gravitator Area Field 'A' to value of variable 'B'
Var > Set damage of Gravitator Area Field 'A' to value of variable 'B'

Var > Set value of variable 'B' to the gun slot player 'A' is holding onto (if player 'A' is holding onto a slot 3 weapon variable 'B' is equal to 3)

Var > Rotate Decoration 'A' by value of variable 'B' radians

Far fetched suggestions:
Gun > Set Gun 'A' model to 'B' (whether or nor the gun retains its original firing properties is up to Eric)
Region > Despawn/Block projectiles (bullets/rails/energy/rockets/grenades) from Team 'A' from crossing Region 'B'
Var > Set Variable 'A' value to of projectile type (this trigger should receive damage from movable)
Var > Set Variable 'A' value to of projectile model (this trigger should receive damage from movable)

Oyster3773
 
Posts: 1
Joined: 5 May 2018, 00:19

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