Guest "Punisher" system

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Guest "Punisher" system

Postby goder » 28 March 2019, 12:05

Map name: Guest "Punisher"
Map ID: goder--guest test
Map description: This system sends all real guests to jail (all registered player are not included). You can also change their "punishment(s)".
Map Page Link: https://www.plazmaburst2.com/?s=9&a=&m=goder--guest%20test&id=931141
Map Demo Link: https://www.plazmaburst2.com/?s=2&map=goder--guest%20test
Map source: https://www.plazmaburst2.com/level_editor/map_edit.php?filename=goder--guest%20test&a=


Last edited by goder on 28 March 2019, 13:36, edited 2 times in total.
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Re: Guest "Punisher" system

Postby Build » 28 March 2019, 12:31

It's time to suffer guests...
You might feel bad
But its worth it.
꧁༻๖̶̶̶ۣۣۜۜ͜ζ͜͡ Build๖̶̶̶ۣۣۜۜ͜༻꧂
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Re: Guest "Punisher" system

Postby Jason Eden » 28 March 2019, 13:12

This is the most racist tutorial this forum ever had.

Can you make it so instead of imprisoning guests, they get disconnected instead. I remember there was at least one map (don't remember the name) that had an option to kick somebody using the triggers. If I'm not mistaken, it used some sort of a game glitch or something. Maybe try changing current hitpoints of player repeatedly to provoke anti-cheat system?
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Re: Guest "Punisher" system

Postby goder » 28 March 2019, 13:35

Jason Eden wrote:This is the most racist tutorial this forum ever had.

Can you make it so instead of imprisoning guests, they get disconnected instead. I remember there was at least one map (don't remember the name) that had an option to kick somebody using the triggers. If I'm not mistaken, it used some sort of a game glitch or something. Maybe try changing current hitpoints of player repeatedly to provoke anti-cheat system?


I made another version where you can 'kick' all guests using that bug.
https://www.plazmaburst2.com/level_editor/map_edit.php?filename=goder--kickguests&a=
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Re: Guest "Punisher" system

Postby Jason Eden » 28 March 2019, 14:40

goder wrote:I made another version where you can 'kick' all guests using that bug.
https://www.plazmaburst2.com/level_editor/map_edit.php?filename=goder--kickguests&a=

Cool. Will they be able to rejoin the same game if they get kicked? Also do you know any other ways to get this working without using cloning triggers?
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Re: Guest "Punisher" system

Postby jeje52 » 30 March 2019, 18:51

You can use the second scenario trigger action to send them to another level in singleplayer. You can make it happen
only for the kicked player by checking if the current slot is equal to the kicked player's slot.

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Re: Guest "Punisher" system

Postby maxim12 » 6 April 2019, 22:11

You could just password your game and write the game's password in your match title (Next to the "No guests" text that you wrote in your title), which will grant you game master (GM) powers, allowing you to kick guests away from the game easier without any needed map triggers, while everyone else can join freely because they know the password to your hosted game match.

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Re: Guest "Punisher" system

Postby Resi » 7 April 2019, 00:07

maxim12 wrote:You could just password your game and write the game's password in your match title (Next to the "No guests" text that you wrote in your title), which will grant you game master (GM) powers, allowing you to kick guests away from the game easier without any needed map triggers, while everyone else can join freely because they know the password to your hosted game match.


Tell me: If you are given an automated method, which everyone can easily do instead of manually one person, what do you choose?
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
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Re: Guest "Punisher" system

Postby ZZNinjaZZ » 23 April 2019, 11:02

maxim12 wrote:You could just password your game and write the game's password in your match title (Next to the "No guests" text that you wrote in your title), which will grant you game master (GM) powers, allowing you to kick guests away from the game easier without any needed map triggers, while everyone else can join freely because they know the password to your hosted game match.



Pfft. Lame, fancy mechanisms are always better
I used to be a map maker like you, then I took an arrow> to the knee.
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Eric Gurt wrote: Well, I had to say. zZNinjaZz made the best aesthetic designs I have never seen before. Ninja is lovely. 'Might marry him someday.
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Re: Guest "Punisher" system

Postby yi en » 30 April 2019, 03:50

goder wrote:Map name: Guest "Punisher"
Map ID: goder--guest test
...


actually, I can make this system implemented into guest versus player series. Just we need fair amount of guest and players :D
Thinking about signature in this kind of striction is hard.
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