Map Maker's Interaction

Tutorials and guides for Plazma Burst and community features.

Map Maker's Interaction

Postby Resi » 6 March 2019, 23:52

This guide doesn't teach you how to make maps, but rather how to interact with the community as a map maker.

-CHAPTER I: PRESENTATION-


You have made a new map, and it's already finished and ready to be played! When you're describing the map avoid mocking people and aim using short and memorable names and IDs. superpromlgboy420-epicbase2 is not as easy to remember as dyts-base . Further more, I'll show you a good and bad map presentation:

Spoiler: Show More
BAD:



GOOD:



Aim to make a concise yet understandable description and title, I also recommend categorizing map names. (I.E: [DM], [COOP]... etc. You may also use keywords for similar maps. If you're making a base map, a gunshop keyword might as well fit.


-CHAPTER II: CRITICISM-




Oh noes! Somebody doesn't like our map! But is it really a bad thing?!

Yes and no.

If a player rates 1 for the sole reason of decreasing your LDR, then that's reportable under rage voting and can get the user banned.

On the other hand...

The player could've just disliked your map. And that's fine, because they aren't forced to like what you do. And everyone has opinions! You might as well try to ask them for criticism!

Criticism is not really bad. I recommend asking people who you don't know to critique your map so they won't feel guilty about harming your feelings because they could be your friends, their criticism may be useful at times which can greatly help you grow as a person and as a map maker!

Let's see how to interact with our fellow player!

Spoiler: Show More
BAD:


GOOD:


We have succesfully interacted with our fellow pb2 user! Remember that they're human and what they say may or may not be useful, but it's still worth it to try and pay attention!

PHSC replied!



Thanks to PHSC, we have learned that our map didn't even exist! How silly of us! Now thanks to this friendly interaction, we have learned one of our mistakes and can fix it!


-CHAPTER III: RANK-


You may be wondering... should I aim to be the top map maker?

The answer is...

NO!

The level developer rank is literally useless. It's just a number that doesn't award absolutely anything. You should make maps for fun and not make wars out of it for no reason, don't be toxic and just have fun making maps and interacting with other users.

Seriously, stop caring about fame, PB2 only has like 120 users concurrently.

-End-
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
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Re: Map Maker's Interaction

Postby phsc » 6 March 2019, 23:56

Do not try this at home kids, the testing done in this tutorial was conducted by professional scientists.
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Re: Map Maker's Interaction

Postby Protonoid » 7 March 2019, 08:34

Awesome work, frens. Keep it up.

YOUR ASS BELONGS TO ME. WELCOME TO SHAWSHANK.
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Re: Map Maker's Interaction

Postby Jason Eden » 7 March 2019, 10:32

One of the most useless tutorials I've ever read. No wonder. People who cannot make good maps will never be able to write something good and useful.

Facts like "people prefer maps with short IDs" was known since... the stone age? I mean since the release of PB2. And people should worry about ranks. Rivalry generates activity and enhancement of level editing skills and overall average level of acceptable map quality. And activity is what matters to keep things alive in PB2. Stuff like "ragevoting" and "insulting messages" is already described in Code of Conduct.

Also it's a bit late for a tutorial like this. It could be useful if it was made in 2011-2013. Maybe 2014. But 2019? Please...

I also love how the guy who always ragevotes my maps helps in creating a tutorial about "ragevoters" and calls himself a "scientist". Scientists are mortal gods in this world. And they should be treated with proper respect. You cannot just use this word or call yourself a scientist if you have 0% chances to become one in real life. Especially jokingly. It is a taboo for you.
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Re: Map Maker's Interaction

Postby Resi » 7 March 2019, 12:02

Thank you Jason Eden, very cool!
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
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Re: Map Maker's Interaction

Postby Oriental » 7 March 2019, 12:54

This is actually true Im a map maker and i have been an asshole in this community since I joined September 2018 and that is why I have deleted some of my toxic posts, My mind always changes idk why.
Being ultra active at the community cuz I'm always bored.
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Re: Map Maker's Interaction

Postby Protonoid » 7 March 2019, 15:31

Jason Eden wrote:long quote
Spoiler: Show More
One of the most useless tutorials I've ever read. No wonder. People who cannot make good maps will never be able to write something good and useful.

Facts like "people prefer maps with short IDs" was known since... the stone age? I mean since the release of PB2. And people should worry about ranks. Rivalry generates activity and enhancement of level editing skills and overall average level of acceptable map quality. And activity is what matters to keep things alive in PB2. Stuff like "ragevoting" and "insulting messages" is already described in Code of Conduct.

Also it's a bit late for a tutorial like this. It could be useful if it was made in 2011-2013. Maybe 2014. But 2019? Please...

I also love how the guy who always ragevotes my maps helps in creating a tutorial about "ragevoters" and calls himself a "scientist". Scientists are mortal gods in this world. And they should be treated with proper respect. You cannot just use this word or call yourself a scientist if you have 0% chances to become one in real life. Especially jokingly. It is a taboo for you.


Please keep your fights away from the public section of the forums. You can always Private Message to argue.

Whatever it is, it's honest work. They created a tutorial over here, for those who want to learn from it. If you already know about it, ignore.

There's no need to create a drama over it. If you have a problem then report the topic or consent the author of the post.

Consider this a verbal warning. If you want to explain something or give a reply to whatever I've said, please PM me over the forums.

YOUR ASS BELONGS TO ME. WELCOME TO SHAWSHANK.
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Re: Map Maker's Interaction

Postby phsc » 7 March 2019, 22:48

Great job mr. Protonoid, but as Jason made his critic public, I will reply to it in public, ignoring any further arguments made in public, but make so people who read his comment know what is wrong about it, but only as that and further than that I will go to PMs, also I will give some extra information on the topic.

Jason Eden wrote:One of the most useless tutorials I've ever read.

Your opinion! great!

Jason Eden wrote:No wonder. People who cannot make good maps will never be able to write something good and useful.

Ad hominem: 100

Jason Eden wrote:Facts like "people prefer maps with short IDs" was known since... the stone age? I mean since the release of PB2.

Some new players do not know about that, I think this is actually useful, I remember seeing a dude with a name like 123456789123456789 making maps and well that is not a very good ID it is easy to memorize but not good for creating the map, it is indeed something one can easily use intuition for but it should be written out.

Jason Eden wrote:And people should worry about ranks.

Your opinion!!

Jason Eden wrote:Rivalry generates activity and enhancement of level editing skills and overall average level of acceptable map quality.

This is wrong, completely.
Maybe for approved maps but then quality related to it is subjective and even your gods such as reject weren't competitive in map making, but most of the community would easily say - as I would also - that Max Teabag, Mrnat444 and Darkstar 1 are very likely the best map makers of the game at least currently, and well, they are not competitive, they don't really worry about level dev rank and I did ask Max Teabag about it when I was in BoZ, and they do their maps for fun, and well, they are indeed the most complex ones and you must agree with that, mostly if it is related to triggering.

Jason Eden wrote:And activity is what matters to keep things alive in PB2.

Other than the argument before, wouldn't this apply to meaning stryde-sniper is the best map ever? and I am sure you do not like that map, and your rvb2 being popular is mostly because you create it daily to play on.

Stuff like "ragevoting" and "insulting messages" is already described in Code of Conduct. [/quote]
One can vote 1 on two or three maps, it is only ragevoting when it is done in all maps, constantly, without valid reasons, you do not seem to know what ragevoting means.

Jason Eden wrote:Also it's a bit late for a tutorial like this. It could be useful if it was made in 2011-2013. Maybe 2014. But 2019? Please...

Well what is the problem? better late than never right?

Jason Eden wrote:I also love how the guy who always ragevotes my maps helps in creating a tutorial about "ragevoters" and calls himself a "scientist".

I am pretty sure Resi has more contributions to map making and finding and creating general new concepts than you, of course not on the same level as Max Teabag who fixed syncing and Mrnat444 who is working on a method for syncing cloned guns, but he did do it and well, not everybody is a Newton but one can be still a physician, this is a metaphor you might have problems towards understanding it.

Jason Eden wrote:Scientists are mortal gods in this world.

Thank you mr. Eden because I am very likely going to become one and actually already work in similar areas and am working on a really interesting academic project on the area of computer SCIENCE so I guess thank you sir!
You can see some of my knowledge related to the area which of course is not much as I am still studying it on the tutorial I did on Javascript, PHP and HTML for PB2 and I might as well make a modding tutorial, this is of course extremely simple but still shows that I know the concepts.

Jason Eden wrote:And they should be treated with proper respect.

Interesting.

Jason Eden wrote:You cannot just use this word or call yourself a scientist if you have 0% chances to become one in real life.

He actually has chances of becoming one, what is a scientist exactly? still this is pure ad hominem.



But of course this is not the most useful tutorial ever done on PB2, this is pretty much common sense, but a lot of people lack it and it is important after all, and there are way less quality tutorials posted here, so why nitpick on this one? even then, this was done with a lot of humor, which you don't seem to get, but I think for a person that might not be able to understand such common sense, using humour does not help on making the tutorial better yet more difficult for a ignorant's mind to understand.
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