[RETIRED] ing32-sniper

Map Approval Requests

[RETIRED] ing32-sniper

Postby ing32 » 12 August 2018, 15:28

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

- Map Name: Sniper Fight

- Map ID: ing32-sniper
- Link to Map Page: Here
- Link to Map Demo: Here

- Give a brief description of the map:

Simple, not to modern, dark theme, good for some trick-shots, gravity a little bit smaller.

1 HE Nade at the start.


You are stranded in an abandoned pit with 3 of your friends (or single) and you found some abandoned snipers, but you just found out that another group is there with you, now you have to kill them to survive!

- Why you think the map deserves to be approved:

I think it would be fun for players to play ranked some sniper fights, also with lower gravity and some easy trick-shots spot. Dark theme it's always my favourite and it has some background design (not too much but it looks good to me)

- Any other comments:


EDIT: Added photo


Retired from pb2, maps still playable, have fun :D
Last edited by ing32 on 21 August 2018, 14:55, edited 1 time in total.

Posts: 7
Joined: 4 August 2018, 17:39

Re: [APPROVAL REQUEST] ing32-sniper

Postby eru_ » 17 August 2018, 11:07

Could be a cool map for custom map but not for approved
[GHOST] Eru_
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Re: [APPROVAL REQUEST] ing32-sniper

Postby thepop178 » 17 August 2018, 16:38

Ayo, this map reminds me slow-motion "matrix" snipers, it has simple black plates with any "hide-spots" and the color borders around it, also putting ghost characters in both teams may be confusing and with the dark path background either, i would be afraid to play this map in coop. The map has short lenght and high height and i feel like the players have increased speed moving. (Is that it?)
However, the map violates approval rules by spawn-kill possibility! Not 1 but 2 players!
IMAGE: https://imgur.com/a/CGdDFH4

How can you put 10-pixel length "invisible movable" and leave the free space behind with 1-power pusher, which is pushing me towards the "invisible movable"
IMAGE: https://imgur.com/a/cqDdamz

This is equally enough to be "not" approved. Thank you for your time. Good Sire!
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