Glossary
T > Trigger
EM > Engine Mark
T: Cause [push area] to damage [limb}
useful if you want heads to explode in space or to cut someone's legs off
EM: Disable spawning at 0 health when connected
it's often annoying when someone just starts off dead in a map that is well a parkour map for example
T: cause [Region] to have [#] Gravity
good for when you want to have 0 gravity outside of a spaceship but higher gravity in
T: cause [character] to go into dying state
causes a character to go into dying state regardless of health
T: poison [character]
self explanatory it poisons them
T: make characters appear in front of [Decor]
it's annoying to have someone go behind a machine or something
T: make [decor] appear in front of [decor]
T: change [part model] into original
for example let's say you want to add a armor buff in your map you can change the part back into its original for players with skins
T: make [weapon] require # energy to be used
this can include PSI blades and it basically allows for "ammo" in multiplayer like a sniper rifle costing energy
EM: disable dropping weapons upon death
i noticed in deathmatch there is usually a ton of weapons out there just standing to be used for switching on shot
EM: enable auto-balancing
this causes a round to be automatically balanced between players except if its a odd number like 3 vs 2
T: increase player-intiatitor max HP
Useful for the armor buff idea
T: replace [vehicle] with decor
it's annoying to have FttP drone that can't be used easily