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2. In multiplayer, every gun will be forced to have an upgrade level of 3 regardless of the upgrade level you enter because level 3 is the default/base level.
3. A gun's upgrade level cannot be greater than 3, nor can it be less than 0. Putting in these invalid values will force the gun's level to its default level of 3.
4. For each upgrade level decrease from 3, the singleplayer damage output by the gun decreases by 10% from the default value:
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All of these facts were found with the Assault Rifle C-01r and the Pistol C-01r. I'm not going to test each gun, but perhaps we can ask Eric Gurt if he designed all guns this way, and maybe provide a spreadsheet of each gun's base damage (Level 3 upgrade, arms).
Using this information as a basis for my Trigger Action ideas, I would like to request to following Trigger Actions:
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As for Engine Marks:
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