[LE] [Updated] Some ideas

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[LE] [Updated] Some ideas

Postby bob228822 » 29 August 2019, 15:00

===========================START===========================

Some ideas to the [LE]

[UPD: 09.17.19]

===========================Barrels===========================

Custom damage:



===========================Triggers===========================

-------------------Barrel-------------------

Barrel>Change color of Barrel 'A' to HEX color 'B'

Barrel>Call trigger 'B' when Barrel 'A' got damage

Barrel>Call trigger 'B' when Barrel 'A' exploded

Barrel>Explode all barrels in region 'A' ['B' not used]

Barrel>Explode barrel 'A' ['B' not used]

Barrel>Change model of Barrel 'A' to model 'B'

Barrel>Change Barrel 'A' damage to 'B'

-------------------Variable-------------------

Var>Change Barrel 'A' damage value to value of variable 'B'

===========================Weapons===========================

Direction (Useless but good for "Mirrored" maps):



In game:



===========================Gameplay===========================

Disable HUD (Useless but good for "Main Menu" maps):

Health bar, energy bar, weapon slots, grenades slots - invisible.

===========================Triggers===========================

Gameplay>Enable game HUD

Gameplay>Disable game HUD

:thank:

===========================END===========================
Last edited by bob228822 on 17 September 2019, 09:25, edited 3 times in total.

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Re: [Level Editor] Some ideas

Postby apotheosis00 » 1 September 2019, 00:51

I guess some more things on barrels is something to consider. There are a ton of triggers for stuff, but then you look at things like lights and barrels and there's only a few options. I agree we should add in some more things for barrels. It can stretch maps a little more, and open up new types of custom game modes.

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Re: [Level Editor] Some ideas

Postby bob228822 » 1 September 2019, 12:21

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apotheosis00 wrote:I guess some more things on barrels is something to consider. There are a ton of triggers for stuff, but then you look at things like lights and barrels and there's only a few options. I agree we should add in some more things for barrels. It can stretch maps a little more, and open up new types of custom game modes.


You're right...

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Re: [Level Editor] Some ideas

Postby ziomke » 1 September 2019, 12:23

Var>Change Barrel 'A' damage value to value of variable 'B'

I don't understand this...


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Re: [Level Editor] Some ideas

Postby bob228822 » 1 September 2019, 12:35

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ziomke wrote:Var>Change Barrel 'A' damage value to value of variable 'B'

I don't understand this...


You don't understand my bad grammar (:D) or how this action is working?

upd: Oh, you russian? (Это функция позволяет поменять урон бочки при помощи переменной/You can change barrel damage by using var's)

Please don't bad me because of I'm wrote an foreign language :)

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Re: [Level Editor] Some ideas

Postby ziomke » 1 September 2019, 18:16

Dude, hahaha. I'm not russian and i still don't understand wdym. So if a variable has value like 5. Then you need to hit the barrel 5 times to make it explode or smth like that?


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Re: [Level Editor] Some ideas

Postby darkstar 1 » 1 September 2019, 18:20

ziomke wrote:Dude, hahaha. I'm not russian and i still don't understand wdym. So if a variable has value like 5. Then you need to hit the barrel 5 times to make it explode or smth like that?

An explosion with power 5, just like the explosion trigger action



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Re: [Level Editor] Some ideas

Postby ziomke » 1 September 2019, 18:21

Oh, okay. Thank you very much. :)


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Re: [Level Editor] Some ideas

Postby bob228822 » 1 September 2019, 18:29

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darkstar 1 wrote:
ziomke wrote:Dude, hahaha. I'm not russian and i still don't understand wdym. So if a variable has value like 5. Then you need to hit the barrel 5 times to make it explode or smth like that?

An explosion with power 5, just like the explosion trigger action


that's what i'm talking about :thank:

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Re: [Level Editor] Some ideas

Postby apotheosis00 » 2 September 2019, 20:38

Actually, on the barrel damage, you can't say how much damage the barrel will do: The damage depends on walls and ground and area. I think there should be a blast multiplier, for the knockback and damage. Then a blast spread, for how much the blast spread is.

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