Var > Set X acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set Y acceleration of Gravitator Area Field 'A' to value of variable 'B'
Var > Set stability damage of Gravitator Area Field 'A' to value of variable 'B'
Var > Set damage of Gravitator Area Field 'A' to value of variable 'B'
Var > Set value of variable 'B' to the gun slot player 'A' is holding onto (if player 'A' is holding onto a slot 3 weapon variable 'B' is equal to 3)
Var > Rotate Decoration 'A' by value of variable 'B' radians [now added; thank you]
Var > Take the absolute value of variable 'A' (quicker alternative to setting Var A to -A if it is negative)
Far fetched suggestions:
Gun > Set Gun 'A' model to 'B' (whether or nor the gun retains its original firing properties is up to Eric) [now added; thank you so much]
Region > Despawn/Block projectiles (bullets/rails/energy/rockets/grenades) from Team 'A' from crossing Region 'B'
Var > Set Variable 'A' value to of projectile type (this trigger should receive damage from movable)
Var > Set Variable 'A' value to of projectile model (this trigger should receive damage from movable)
Gameplay > Enable/Disable any knockback received from any Character not allied with Character 'A' (trigger actions linked to a gun are not multiplied if the set gun is cloned - this will allow you to not receive any knockback from cloned characters/saved guns, nor receive any knockback from enemies without modding each gun they hold)