My Ideas 1#

Give us your feedback about PB2.5! Or have an idea? Post it here!

My Ideas 1#

Postby Napalm Fire » 11 April 2019, 17:07

Hello, here are my ideas for PB 2.5.


1: Metal Crates: Ditto as the normal one, but stronger. Recommended use heavy weapons.

2: Soldier Type:
-Assault: Increases DMG points and Fire Rate.
-Medic: Increases penetration of Pistols. Defibs give now more HP to ally players.
-Sniper: Headshot makes 78% more DMG and Snipers penetrate alot.
-Heavy Gunner: Gives more Fire Rate and decreases the 20% of taking damage
-Grenaider: Carrys more grenades and haves a chance of penetrating walls. Also throws grenades far.
-Mechanic: Repairs low HP vehicles holding E and Shotguns have more accuracy.
Marksman: Decreases reload and increases Fire Rate for Snipers.

I dont have enough ideas. So thats all.

Napalm Fire
Recruit
 
Posts: 15
Joined: 25 November 2018, 04:31

Re: My Ideas 1#

Postby Resi » 11 April 2019, 17:42

Instead of soldier types, I would prefer more trigger actions related to that kind of jazz. Metal crates sound cool though.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
User avatar
Resi
Heavy Marine [900]
 
Posts: 903
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: My Ideas 1#

Postby tehswordninja » 11 April 2019, 20:50

Moved to the correct section.

Anyways, I actually like the idea of these "soldier types". We already have a similar idea going on with armor types (CS heavy, Android SLC, CS Lite/other standard characters, etc), along with special characters like the CS Ghost. Of course, you should be able to edit all of these traits on a character, but it would be nice to have these "presets" available.
who needs a PB2.5 release date, anyways?
User avatar
tehswordninja
Head Moderator
 
Posts: 706
Joined: 10 November 2013, 17:24
Location: Witty tagline

Re: My Ideas 1#

Postby LazyRain » 12 April 2019, 13:09

My suggestions.
- Medic: Always has defibrillator and sometimes healing weapon or healing nades. Usual armor but fast regeneration. He is always behind other soldiers.
- Assault: His job is to storm enemy positions. Usual movement speed, more stability, strong front armor and weak back. Always has a quick-firing weapon and assault nades. Usually works in pairs close to each other going in enemy direction or back-to-back if there's enemies on different sides.
- Sniper: He tries to climb higher and/or away from the gaze of the player. Has more movement speed.
- Heavy gunner: Strong armor and big amount of HP. His growth above ordinary soldiers. Wears heavy weapons that ordinary soldiers cannot lift alone. Also can use other weapons as dual, but can't use pistols. Can throw 3 nades at once.
- Grenaider: Has 2 or 3 types of different nades. Can throw grenades farther than usual sodiers.
- Mechanic/Engineer: Has repair weapons/tools to restore armor or transport, sometimes special nades like shields. Wears a light exoskeleton that emits mechanical sounds when walking and also gains better movement speed and armor and less fall damage. Behind the shoulders are two small automatic turrets on high mounts. They can fire energy projectiles at enemies while the mechanic is busy with something else.
- Marksman: Has greater accuracy and reload speed for all weapons used. Has sticky camera nades which able to show an enemy behind a wall.
Spoiler: Show More
User avatar
LazyRain
Falkok [250]
 
Posts: 255
Joined: 27 January 2015, 08:57
Location: Sofa

Re: My Ideas 1#

Postby Napalm Fire » 27 May 2019, 07:13

LazyRain wrote:My suggestions.
- Medic: Always has defibrillator and sometimes healing weapon or healing nades. Usual armor but fast regeneration. He is always behind other soldiers.
- Assault: His job is to storm enemy positions. Usual movement speed, more stability, strong front armor and weak back. Always has a quick-firing weapon and assault nades. Usually works in pairs close to each other going in enemy direction or back-to-back if there's enemies on different sides.
- Sniper: He tries to climb higher and/or away from the gaze of the player. Has more movement speed.
- Heavy gunner: Strong armor and big amount of HP. His growth above ordinary soldiers. Wears heavy weapons that ordinary soldiers cannot lift alone. Also can use other weapons as dual, but can't use pistols. Can throw 3 nades at once.
- Grenaider: Has 2 or 3 types of different nades. Can throw grenades farther than usual sodiers.
- Mechanic/Engineer: Has repair weapons/tools to restore armor or transport, sometimes special nades like shields. Wears a light exoskeleton that emits mechanical sounds when walking and also gains better movement speed and armor and less fall damage. Behind the shoulders are two small automatic turrets on high mounts. They can fire energy projectiles at enemies while the mechanic is busy with something else.
- Marksman: Has greater accuracy and reload speed for all weapons used. Has sticky camera nades which able to show an enemy behind a wall.


Ok but why the Heavy Gunner cannnot hold pistols.
Creeper?, Aw Man

Napalm Fire
Recruit
 
Posts: 15
Joined: 25 November 2018, 04:31

Re: My Ideas 1#

Postby LazyRain » 27 May 2019, 07:32

Napalm Fire wrote:Ok but why the Heavy Gunner cannnot hold pistols.

He is 1.5 or 2 times higher than ordinary characters.
Spoiler: Show More
User avatar
LazyRain
Falkok [250]
 
Posts: 255
Joined: 27 January 2015, 08:57
Location: Sofa


Return to PB2.5

Who is online

Users browsing this forum: No registered users