PlazmaBurst 2.5

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Re: PlazmaBurst 2.5

Postby GhostX5 » 14 September 2017, 08:30

Agreed. I've always wanted to engage enemies in hand-to-hand combat. Now this became a feature in PB2.5, especially fists, it's pretty close to Halo, since you can melee enemies using your fist or your weapon.
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Re: PlazmaBurst 2.5

Postby Eternal Dorkness » 9 October 2017, 18:40

GhostX5 wrote:Agreed. I've always wanted to engage enemies in hand-to-hand combat. Now this became a feature in PB2.5, especially fists, it's pretty close to Halo, since you can melee enemies using your fist or your weapon.


I agree, melee combat will never be the same.

I'm also having an orgasm over the throwing mechanic, mainly because it opens up so many awesome opportunities for silly wacky map ideas. I can just imagine how a space map would benefit from this, like being able to grab someone and fling them off into a kill zone.
hmm today i will ᴄ̶̠̩̑̍̾̂̾̀̏͘ᴏ̷̳̜͔̺̩͚̖̉̕͝ɴ̶̡̡̲̟̘̪̊̎͜ꜱ̸̗̞̻̙̣͔͓̼̔̇͑̈́͐̔ᴜ̷̼͊͑̒͛̉̈́̔̉̕̕ᴍ̸̨̺͇͖̪͊̽̐͊̓̉͂͝ͅᴇ̴̛̭̖̮̐͒̔̋͠ my infant son
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Re: PlazmaBurst 2.5

Postby defensive » 25 October 2017, 12:22

I would kill myself if pb 2.5 is released now
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Re: PlazmaBurst 2.5

Postby Nykro » 1 November 2017, 19:13

Everything except the 3D walls tbh..
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Re: PlazmaBurst 2.5

Postby HerdenN » 5 November 2017, 15:17

So now we have what, 3 years past the first ideas for 2.5 by Eric, and all I see is somewhat hopeful community still posting ideas. This is getting painful, really.
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Re: PlazmaBurst 2.5

Postby saw- » 10 February 2018, 00:54

if pb2.5 can overcome the laggy pb2 multiplayer then im buying it

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Re: PlazmaBurst 2.5

Postby meliante » 26 April 2018, 13:46

Huh,,,
Honestly I do not like that the ammunition has a limit ... That would take originality to Plazma Burst 2
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Re: PlazmaBurst 2.5

Postby GhostX5 » 25 June 2018, 00:40

meliante wrote:Huh,,,
Honestly I do not like that the ammunition has a limit ... That would take originality to Plazma Burst 2

Having limits to ammunition makes the game more realistic, plus it'll decrease the chances of other players spamming more and more bullets at other players they're fighting against. It'll also give the others a chance to rethink the way of killing the enemy whilst saving more ammo rather than wasting it.
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Re: PlazmaBurst 2.5

Postby Resi » 21 August 2018, 01:40

GhostX5 wrote:Having limits to ammunition makes the game more realistic


Yes, videogames are known for their shocking amount of realism.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
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Re: PlazmaBurst 2.5

Postby Agent Delta » 28 August 2018, 20:42

GhostX5 wrote:
meliante wrote:Huh,,,
Honestly I do not like that the ammunition has a limit ... That would take originality to Plazma Burst 2

Having limits to ammunition makes the game more realistic, plus it'll decrease the chances of other players spamming more and more bullets at other players they're fighting against. It'll also give the others a chance to rethink the way of killing the enemy whilst saving more ammo rather than wasting it.

unlimited ammunition could be realistic as the magazine could generate the ammo for the gun.Also if you want to be realistic the bullets should not glow or be slower then real bullets.
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Re: PlazmaBurst 2.5

Postby jiu » 15 December 2018, 00:24

can there be enemies with different mechanics like the ghost that influences tactical combat, something like an enemy that flies or teleports itself?

bone enemies that have more important and influential features in the battle (such as ghost) new designs and unique weapons of that type of enemy, which players, create tactics / strategies to beat them other than heavy weapons and hide

Something like that happens with ghosts, they are invisible, you can shoot crazy and use your swords in case they get close

the falkoks use jets packs, they leave their legs uncovered and you use that against them

variety of enemies to a HALO style (reference eric reference)




meliante wrote:Huh,,,
Honestly I do not like that the ammunition has a limit ... That would take originality to Plazma Burst 2



I doubt very much that you love that "originality" in the multiplayer ((spamthembaby YOU BELIEVE THAT ERIC DID NOT DO THAT JUST A PURPOSE !?)) :O
Last edited by Kiriakos Gr96 on 28 December 2018, 11:32, edited 1 time in total.
Reason: Double post.

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Re: PlazmaBurst 2.5

Postby LazyRain » 21 December 2018, 15:11

jiu wrote:...bone enemies that have more important and influential features in the battle (such as ghost) new designs and unique weapons of that type of enemy, which players, create tactics / strategies to beat them other than heavy weapons and hide...

...variety of enemies to a HALO style (reference eric reference)

Speaking of the red text. In the PB2 there's several unique weapons which helded by different enemies, not just single type. Just remember BNG,Virus Gun or Plasmagun. And it's totally fine in my opinion. There's no need to make a special enemy ond tie it to just one single weapon, except it's a boss. I know a reason for this. For example, when a CS-Boss dies he drops his BNG and alive CS-Lite can pick up the BNG and continue to use it against you. Similar situation can happen with other weapons too. That's my point. I haven't played Halo, so tell me, is there something like that there?
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Re: PlazmaBurst 2.5

Postby Agent Delta » 23 December 2018, 10:25

LazyRain wrote:
jiu wrote:...bone enemies that have more important and influential features in the battle (such as ghost) new designs and unique weapons of that type of enemy, which players, create tactics / strategies to beat them other than heavy weapons and hide...

...variety of enemies to a HALO style (reference eric reference)

Speaking of the red text. In the PB2 there's several unique weapons which helded by different enemies, not just single type. Just remember BNG,Virus Gun or Plasmagun. And it's totally fine in my opinion. There's no need to make a special enemy ond tie it to just one single weapon, except it's a boss. I know a reason for this. For example, when a CS-Boss dies he drops his BNG and alive CS-Lite can pick up the BNG and continue to use it against you. Similar situation can happen with other weapons too. That's my point. I haven't played Halo, so tell me, is there something like that there?
No there is not.
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