Clone bug

Clone bug

Postby Oriental » 23 October 2018, 08:50

Hello so i made an map making a zombie apocalypse map but something went wrong
when i play on multiplayer it is fine until next round this happened.



Does anyone know how to fix this please?
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Re: Clone bug

Postby Incompetence » 23 October 2018, 09:17

that's been around for a long time. clones also have been known to stick around even after rounds end

you'd have better results teleporting enemies in but you'd also need a handful of enemies to mimic the cloning effect with and not have it break either. another option is to somehow kill all of the clones that spawn in before the next round starts but the first option is better to use simply because it'll work perfectly every round if done right
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Re: Clone bug

Postby darkstar 1 » 23 October 2018, 09:25

If I remember correctly they should spawn on the center point of the map, putting a pusher, with damage, there could fix the problem



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Re: Clone bug

Postby MLG COOL DOMINIK » 6 November 2018, 12:11

Or just move the WHOLE map up.
Simple as that.
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Re: Clone bug

Postby ReversedEdges » 16 November 2018, 17:54

Sry for post not on topic but change the zombie's look, it may be better
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Re: Clone bug

Postby MLG COOL DOMINIK » 17 November 2018, 11:56

ReversedEdges wrote:Sry for post not on topic but change the zombie's look, it may be better

Can you at least post something on-topic?
Also i think the zombies look fine.
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