by thetoppestkek » 8 August 2016, 11:31
Long wall of text, brace yourself.
Organic;
• Sinkholes, large, unescapable gaps that will grow every "A" seconds (Sinkhole growth can be disabled)
• Burned grass/tall grass
Equipment;
• Surveillance Cameras (switch direction every 30 sec, will set off an alarm that makes all entities go near the alarm spot, must be placed on ceiling)
• Surveillance Camera Control Panel (disable/enable surveillance cams, modify surveillance cam's vision range)
• Electric cables, will deal "A" damage to players who walk on them, players killed by electricity will have their body disintegrated
• Electricity Control Panel, will enable/disable lights and electric cables
• Destroyed vehicles, will act as a decoration (collision can be enabled through E-Marks)
• Code Terminals, only execute the code trigger
• Damaged/Disabled Code Terminals, act as decoration, do not execute anything, cannot be repaired
Items;
• Depleted guns, guns that ran out of ammo
• Lockers, will be able to open and will contain guns, ammo cases and mags. Does not collide, E to open
• Ammo Cases, cases that are full of mags. E to open
• Empty/Discarded Ammo Cases, self-explanatory
• Empty/Discarded Mags, self-explanatory
• Coded Lockers, will require a code to open
Miscellaneous/Other;
• Weather conditions E-Mark, including rain, hailstorms, and drought
• Body disintegration E-Mark, entities killed by acid will have their body disintegrated
• Death Aftermath E-Mark, players killed by swords will continue to bleed while dead (for androids, sparks will continue to fly out of their dead bodies)
• Destroyed Vehicle Decoration E-Mark, enables collision for decorative destroyed vehicles
• Gun Customization, gives player ability to change the color of their gun (affects explosions), as well as customize it by adding various attachments such as silencers and laser sights (no impact on gameplay)
• Code execution trigger, player enters code "A" and if code is correct, trigger "B" is activated
• Sinkhole Growth E-Mark, disables/enables Sinkhole growth