PlazmaBurst 2.5

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PlazmaBurst 2.5

Postby Tempus » 14 February 2016, 20:38

If you look through https://twitter.com/Eric_Gurt

What do you like about the upcoming PlazmaBurst? What don't you like?

Personally, its the customizability.


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Re: PlazmaBurst 2.5

Postby darkstar 1 » 14 February 2016, 20:53

Seems awesome for so far.
The only thing I don't like that much is this android > https://twitter.com/Eric_Gurt/status/655813048813400064



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Re: PlazmaBurst 2.5

Postby Tempus » 14 February 2016, 20:55

darkstar 1 wrote:Seems awesome for so far.
The only thing I don't like that much is this android > https://twitter.com/Eric_Gurt/status/655813048813400064


What don't you like about it? ^_^

I'm sure there a lot more android skins to be made or that are already made and we just don't know about.
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Re: PlazmaBurst 2.5

Postby darkstar 1 » 14 February 2016, 21:45

Tempus wrote:
darkstar 1 wrote:Seems awesome for so far.
The only thing I don't like that much is this android > https://twitter.com/Eric_Gurt/status/655813048813400064


What don't you like about it? ^_^

I'm sure there a lot more android skins to be made or that are already made and we just don't know about.

I don't like the head, and the arms are too thick, but its just my opinion... As long he and other pb2 members likes it, its good ^_^



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Re: PlazmaBurst 2.5

Postby Thundrex » 14 February 2016, 23:47

I'm still very excited for PB2.5. If I were forced to pick a favorite addition, I'd say the skin editor. I'm still very hyped for everything else; small things and big things alike. Eric seems to have progressed very far with his coding expertise. I'm proud of him. :)
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Re: PlazmaBurst 2.5

Postby shadowstorm122 » 15 February 2016, 00:56

Im exicited for 2.5 more than anything else at the moment.
Im liking the look of the Character editor I also think Eric has done well to make the experience seem more realistic.(The rocket trails, explosions, waves, etc)
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Re: PlazmaBurst 2.5

Postby _Specialist-Marine-RANK-Sargent_ » 15 February 2016, 01:24

Things that I really want to happen in PB2.5

I'm really hoping that there is a built stamina bar next to the health. The stamina bar would allow you to sprint (+50% speed) until the bar is out. When the bar is fully gone your speed will decrease to normal (100%). This allows players to manipulate players and find other players faster.

I'm also thinking that there should be a "abilities" in the game. Abilities should be accessed in your profile and allows you to choose which one you want.

Example: Cloak Ability, allows you to turn invisible for a few seconds.
Shield Ability: Allows you to create a bubble shield around you to protect you. The shield will have hit points.
Heal Ability: Creates a burst of health that will heal you and your allies around you.
Clone Ability: Creates a fake you that will run around and when hit at a certain amount of damage it will die. (cannot attack players)
Jetpack Ability: Allows you to fly with an amount of energy.
Mine Ability: Allows you to place a mine that whoever steps on it it will explode doing massive damage.

Another thing you should add is customization to your weapons. This should be accessed in your profile and allows you to customize what your weapon color should be. Every time you pick up a base weapon, It will turn into the color that you want it to be.

New vehicles should be added in Campaign. There should be ships that you can fly with.

Allowing to kick spectating players, Im in the MLG clan, and whenever we are in a meeting some people spectate us and listen to our conversations is what we DONT want.

Clans. Players can create clans that can allow other people to join in and fight like a team. This should be allowed for people who want to be a team join.

Im also REALLY happy that you can customize the color of your player, and customize your sword.

Thanks for reading this! :thank:

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Re: PlazmaBurst 2.5

Postby tehswordninja » 15 February 2016, 01:41

I'm mostly hyped for the skin editor and coop campaign, I can't wait to move my PB2 series over to PB2.5 and give my custom enemies different skins, I'm sick of using the blue and red cs lite skins for my Super Soldier and Ultra Soldier cs enemies, same with my Minigun Heavy.

I'm looking forward to more weapons, and I do hope we get more Usurpation weapons. I also hope we get a campaign with a better storyline.
who needs a PB2.5 release date, anyways?
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Re: PlazmaBurst 2.5

Postby Martin The Wolf » 18 February 2016, 18:19

I am actually more excited for this then FH2.

darkstar 1 wrote:The only thing I don't like that much is this android >

Yeah, the arms do actually seem a bit too thick but IMO I like it.
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Re: PlazmaBurst 2.5

Postby tehswordninja » 21 February 2016, 17:02

Martin The Wolf wrote:I am actually more excited for this then FH2.

darkstar 1 wrote:The only thing I don't like that much is this android >

Yeah, the arms do actually seem a bit too thick but IMO I like it.

Yeah, if nothing else it means more parts for the skin editor, I guess.
I mainly didn't like the swords it had, and the legs seem a tad too small for a "Heavy Android"
who needs a PB2.5 release date, anyways?
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Re: PlazmaBurst 2.5

Postby xXsniper10700Xx » 24 February 2016, 03:24

They main thing I am hyped about is its skin editor. Being some one who looks to create things (mostly levels designs) it's a great addition for map creators. Being able to put up an original enemy design for the map is plain out awesome. Now I just want to see what type of devilish creatures that can be created (somebody better make a necromorph from dead space). However I would like to see darker areas like pitch black and see how horror maps would do. Just shining your light to see a hanging body. Any who the destruction of walls is an interesting concept which will be used in maps to hide Easter eggs. As for the graphical improves I am a big fan of it. However I may not be able to play because of it. And yes I know most of the work will be done on my GPU not my CPU.
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Re: PlazmaBurst 2.5

Postby Ilmarinen » 24 February 2016, 03:26

I'd just like that fact that it's a big change in pace. New game, fresh start, fresh community. Different set of bugs and glitches to discover, almost certainly less lag, and new weapons.

Should be a breath of fresh air to play the game.
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Re: PlazmaBurst 2.5

Postby mingo1 » 25 February 2016, 07:06

I'm hyped for extra awesome new aesthetics.

Damn, 2.5 just looks incredibly good!

New lighting, new water look, new skins, new editors, new everything.

Eric is going all out for this and legitimately considering user feedback.

2.5 is looking excellent in my opinion.

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Re: PlazmaBurst 2.5

Postby ustopable » 25 February 2016, 11:20

Oh my gawd he is making Beam Weapons https://twitter.com/Eric_Gurt/status/702592203600875520
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Re: PlazmaBurst 2.5

Postby Tempus » 25 February 2016, 16:29

ustopable wrote:Oh my gawd he is making Beam Weapons https://twitter.com/Eric_Gurt/status/702592203600875520
Eric Gurt we'll support you




I would imagine if the weapon would have ammo it would be called " Charges". The main question is who are we going to get our ammo. Will players drop it? Could we call-in supply crates to drop?

Ilmarinen wrote:I'd just like that fact that it's a big change in pace. New game, fresh start, fresh community. Different set of bugs and glitches to discover, almost certainly less lag, and new weapons.

Should be a breath of fresh air to play the game.


Hopefully better servers too. ^_^

tehswordninja wrote:
Martin The Wolf wrote:I am actually more excited for this then FH2.

darkstar 1 wrote:The only thing I don't like that much is this android >

Yeah, the arms do actually seem a bit too thick but IMO I like it.

Yeah, if nothing else it means more parts for the skin editor, I guess.
I mainly didn't like the swords it had, and the legs seem a tad too small for a "Heavy Android"


Craftable armor hmmm? ^_^
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Re: PlazmaBurst 2.5

Postby Kiriakos Gr96 » 25 February 2016, 23:03

The beam weapon is very interesting
i wonder if it will be posible to reflect this beam with the swords.
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Re: PlazmaBurst 2.5

Postby Tortoise » 5 March 2016, 18:38

Dual wielding pistols looks cool. I hope we will be able to use the level editor to change the properties of guns, so we can do ridiculous things like fire 2 missile-firing miniguns at the same time. Need Moar Guns.
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Re: PlazmaBurst 2.5

Postby Tempus » 18 March 2016, 14:36


https://twitter.com/Eric_Gurt

This should bring a new playing style to PlazmaBurst ;)
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Re: PlazmaBurst 2.5

Postby tehswordninja » 18 March 2016, 14:50

Gone are the days of spamming on x death.

Ammo is now the thing I'm most hyped about
who needs a PB2.5 release date, anyways?
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Re: PlazmaBurst 2.5

Postby ustopable » 24 March 2016, 15:37

Ok everyone lets say Thank You Eric Gurt no more spamming
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