[APPROVAL REQUEST]rajhit-se

[APPROVAL REQUEST]rajhit-se

Postby Rajhit » 10 October 2020, 02:43

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: StrangeEncounter
- Map ID: rajhit-se
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=rajhit-se
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=rajhit-se

[3]
- Give a brief description of the map:
Map:
4 vs 4
Each player has:
175 HP
1 Pistol-CS Pro
1 Shotgun CS-DAZ
1 Defibrillator
There's also:
4 Alien Rifles
- Why you think the map deserves to be approved: It is a multiplayer map like any other with beautiful deco, it was tested to avoid bugs.
- Any other comments: no secrets this time
Last edited by Rajhit on 15 October 2020, 22:41, edited 4 times in total.
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48

Re: [APPROVAL REQUEST]rajhit-se

Postby Jerry- » 10 October 2020, 13:01

1 - Pusher on the edge of the map is too strong and too big , i recommended setting it to 2 or 1.5 with 100 stability damage : https://prntscr.com/uwns80
2 - Can't grab this wall even without holding guns : https://prntscr.com/uwnq15
3 - Doors system is kinda confusing here : https://prntscr.com/uwnt9e and https://prntscr.com/uwntt5
User avatar
Jerry-
Cyber Grub [25]
 
Posts: 37
Joined: 10 February 2017, 23:40

Re: [APPROVAL REQUEST]rajhit-se

Postby xElijah » 10 October 2020, 13:41

It has some technical issues, but design-wise it is incredible. I've got a suggestion though. Default base background feels a bit old nowadays so I suggest trying custom backgrounds (ones that are uploaded to ALE by regular users).

What maps or games do you play to get an inspiration to build something like this?
User avatar
xElijah
Usurpation Soldier [50]
 
Posts: 96
Joined: 3 October 2020, 15:43

Re: [APPROVAL REQUEST]rajhit-se

Postby Rajhit » 10 October 2020, 14:04

The map has been modified at the request of "Jerry-". Information about what happens is on the level page, this level will be the first in a series that I plan to launch, each one will have "unique" characteristics, but don't make each level so different, inspiration comes from everywhere, sometimes just playing other levels
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48

Re: [APPROVAL REQUEST]rajhit-se

Postby Jerry- » 10 October 2020, 18:23

Improve elevator speed because i got stuck here : https://prntscr.com/uws8pf
Remove this medic pistol a lot of people will use it in order to troll : https://prntscr.com/uws9s7
User avatar
Jerry-
Cyber Grub [25]
 
Posts: 37
Joined: 10 February 2017, 23:40

Re: [APPROVAL REQUEST]rajhit-se

Postby Build » 10 October 2020, 18:25

Map is too small for 10 players max
User avatar
Build
Falkok [250]
 
Posts: 275
Joined: 27 February 2018, 18:18
Location: Backrooms

Re: [APPROVAL REQUEST]rajhit-se

Postby Rajhit » 10 October 2020, 23:34

thanks for the support, Everything has been fixed...
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48

Re: [APPROVAL REQUEST]rajhit-se

Postby DestroyerV2 » 12 October 2020, 14:00

-some areas of the map cant be reached with 6 in hand
-civils' base has advantage since the base is higher and has no platforms for the usurps to reach the top of civil base
-usurp spawn is too dispersed as 2 usurp and the other 2 spawn in 2 different areas
-map is small
from point 2, map is unfair for usurp team

DestroyerV2
Cyber Grub [25]
 
Posts: 33
Joined: 9 April 2017, 11:25

Re: [APPROVAL REQUEST]rajhit-se

Postby Rajhit » 12 October 2020, 14:47

Everything has been fixed, slot 2 has been changed for another weapon to avoid spam, also the map has some new areas and a small enlargement
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48

Re: [APPROVAL REQUEST]rajhit-se

Postby Stryde » 14 October 2020, 19:37

Rajhit-se (1st playtest)
- some doors are automatic, some aren't, and it's hard to tell which because the area is crowded https://prnt.sc/uz9bdj
- map is small with many camping corners https://prnt.sc/uz9cev https://prnt.sc/uz9cm4
- map feels too small for its current gameplay, in addition to feeling claustrophobic
- can spray from top down https://prnt.sc/uz9bqj https://prnt.sc/uz9c72
- background needs to be better overlapped to prevent glowing edges https://prnt.sc/uz9d9p

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST]rajhit-se

Postby Rajhit » 15 October 2020, 22:35

I have done a major overhaul of the map, it has been expanded, new decoration and better gameplay :marineuwu:
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48

Re: [APPROVAL REQUEST]rajhit-se

Postby Stryde » 24 October 2020, 18:25

Rajhit-se (2nd playtest)
Grass wall pattern in middle of a base bg https://prnt.sc/v61kgi https://prnt.sc/v61kss https://prnt.sc/v61lsa
Invisible doors that stop player progression down the elevator path
Very good camping spots https://prnt.sc/v61mci https://prnt.sc/v61mpf https://prnt.sc/v61n3u
Elevators need to be synchronized
Map still feels claustrophobic in some areas
If you intend to have boxes/crates everywhere, make them easily traversible
Double-hook fails to allow players to grab on to top wall https://prnt.sc/v61o4l
https://prnt.sc/v61oje

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST]rajhit-se

Postby Rajhit » 29 October 2020, 21:35

this map is being edited, perhaps it may take a while.
RR was here
User avatar
Rajhit
Recruit
 
Posts: 17
Joined: 7 December 2018, 23:48


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users