[APPROVAL REQUEST] flexr-platform

[APPROVAL REQUEST] flexr-platform

Postby FlexR » 1 September 2020, 16:49

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES/NO
- The following map contains no unfair hidden features: YES/NO
- The following map contains nothing against the PB2 Code of Conduct: YES/NO
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES/NO
- I have read and understand fully the Map Approval Rules: YES/NO

[2]
- Map Name: .:Flexing Platforms:.
- Map ID: flexr-platform
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=995054
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=flexr-platform

[3]
- Give a brief description of the map:
Map Size: Medium to Large.
Players: 8
Starting equipment: 2 Grenades, 1 Tele Nade, 8 Pistol C-01p, 8 Assault Rifle C-01r, 8 Defibrilator
Scattered equipment: 4 Railgun v01 CS HShot, 2 Sniper Rifle CS-YieppeeKiYay, 1 Ray Gun C-01y.
- Why you think the map deserves to be approved: It's cool, refreshing and can be enjoyable to fight off with other people, and also kinda because I'd like to have an approved map, so yeah. And also cuz it's Flexing Platforms, lol.
- Any other comments: If there's anything I must edit, tell me, cuz I'd like to have this approved and I'll probably be able to do anything to make it real. Thank you!

FlexR
 
Posts: 1
Joined: 1 September 2020, 16:02

Re: [APPROVAL REQUEST] flexr-platform

Postby Galeforce » 2 September 2020, 07:24

you are supposed to answer yes or no on the template not both
it is safer in matches to replace map ends with push forces and not a wall
middle-bottom area and player base area has virtually no cover
not all areas can be reached with a defib
top has no cover
back ground design is a little bad as the same bg is spread over different areas in the map with no distinction in aesthetics
easily a spam fest
random rate message pops up all the time
classic 2012-13 outdated design
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
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Re: [APPROVAL REQUEST] flexr-platform

Postby Balem » 2 September 2020, 12:53

Flexr-platform
Well ngl, this map has a lot of issues, starting with this one
https://prnt.sc/ua7vqa
You cant add a timer to sshow this message after sometime even after showing already once

About design, the map looks too basic, not even 2013/2014 style, the map lacks of coverage in general and bottom is just so flat, easily spammeable
https://prnt.sc/ua7wzu
https://prnt.sc/ua7xni
i dont think that adding an invisible door to limit the map is a good idea, also it looks bad
https://prnt.sc/ua7ykt
whats the purpose of this?
https://prnt.sc/ua7z5l

Also the decoration in general seems too simplistic (BG+Walls +sky combination) too basic also i cant see something unique here, a lot of fixes are needed besides what i said, i hope you notice on level editor too, playtest it by urself comparing it to actual approved maps so you could make some fixes on the gameplay, good luck

Balem
Cyber Grub [25]
 
Posts: 40
Joined: 6 July 2020, 16:14
Location: Chile

Re: [APPROVAL REQUEST] flexr-platform

Postby Stryde » 6 September 2020, 17:18

flexr-platform (1st playtest)
- Message text asking players to rate 5 on map
- Players don't respawn with all 3 weapons
- Overuse of lighting in map (use shadowmapsize)
- Backgrounds are not overlapped in map
- Long lines of sight https://prnt.sc/ucj2zj

Approval request rejected.

Stryde
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Joined: 9 November 2015, 02:17


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