[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: yes
- I have read and understand fully the Approved Map Edit Request rules: yes
- I have confirmed that this map is currently approved: yes http://prntscr.com/k4y6l1
[b]
- Map Name: .:~ {-Gargantaurus-} ~:.
- Map ID: scarra-contribute
- Link to Map Page: http://www.plazmaburst2.com/?s=9&a=&m=s ... &id=869994
- Link to Map Demo: http://www.plazmaburst2.com/?s=2&map=scarra-contribute
[C]
- Do you think this map need a minor edit, or a major overhaul?: Minor edit
- In a few words, why is an edit required?: High crossmap spamming potential due to a very open firing lane
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: Mid-lane needs to be changed up to prevent crossmap spamming from being highly effective.
The mid-lane, i.e the lane players spawn on, lacks meaningful cover and so it's easy to spam across this lane up to the other side's spawn points. This screenshot illustrates this well. The red line shows where shots end from where I'm standing and shooting. Rather than advancing up to the middle and being able to attack from there, it's easier to attack closer to spawn which is safer than heading towards the middle where players are very likely to rush through and use for their advances. This same problem exists in xenixus-temple as well, where players can idle by near their spawns and prevent advances at long range before they even really start. Both the CP-Assault Rifle and the Needle are good when it comes to accuracy. They're capable of managing to hit targets across long distances which reinforces the problem.
I've done minor touchups on this map which block the following sightlines from potential spamming: http://prntscr.com/k4ydon
I'm also aware that these changes also create potential campspots, so I've also included one grenade launcher on both teams to allow them to flush out campers easily in case they run out of regular grenades per player.
You can test the viability of this edit yourself: http://www.plazmaburst2.com/?s=9&a=&m=h ... &id=896852
- Any other comments: The fact I'm even making edit requests for currently approved maps with issues like these show that nobody is checking these maps objectively and thus we let subpar approved maps get approved easily. This spamming issue was exactly why realwar was up for removal and was literally edited so there's no reason maps with realwar's issues should be approved as is, that too easily like this.