[Edit Request] thepop178-sniper

Approved Map Edit Requests

[Edit Request] thepop178-sniper

Postby Hikarikaze » 10 July 2018, 21:24

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: yes
- I have read and understand fully the Approved Map Edit Request rules: yes
- I have confirmed that this map is currently approved: yes ( as of writing this post http://prntscr.com/k4wi5f )

[b]
- Map Name: Fourth Night
- Map ID: thepop178-sniper
- Link to Map Page: http://www.plazmaburst2.com/?s=9&a=&m=t ... &id=763150
- Link to Map Demo: http://www.plazmaburst2.com/?s=2&map=thepop178-sniper

[C]
- Do you think this map need a minor edit, or a major overhaul?: Minor edit
- In a few words, why is an edit required?: Design flaw
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: See this screenshot: http://prntscr.com/k4w16a

The guidelines specifically state that all pusher areas must be marked with the gravitator decoration. This area on both sides of the map lack a visible marker to indicate that a pusher is there. The water here is also misleading since it resembles acid. Players have to hover their cursors over the water to verify whether it's actually acid or not. There's no reason water should be nearly the same color as acid if it's not acid. There's also an additional pusher in the water itself with 100 stability damage that prevents players from getting out (unless they shoot downwards) if they manage to somehow fall in without diving into the pool from a decent height.

The current design doesn't seem to allow a logical way to mark vertical pusher areas so the best solution would be to ditch the pools and widen them slightly (just 1-2 blocks) to add room for a gravitator decoration while also decreasing the depth of the pools so that these areas are marked visibly as such. The 100 stability pusher needs to also go as well since there is no reason it should be there. If that's an out of bounds area, it simply needs to push players out of the pool. However, with a decreased depth to what I've suggested, that might not be needed.

- Any other comments: I found 0 mentions of this map being requested for approval. If the request has been deleted, there's no reason it should've been considering approved maps have had their requests locked and not deleted. If it never existed, this map shouldn't be approved. I'm curious as to how this passed approval without a visible request to serve as a record. Since it's approved somehow and in "okay" condition, I've opted for an edit request rather than a removal.

If this does get edited, don't re-approve this map until a visible request to approve this map exists in full view.
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Hikarikaze
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