Hikarikaze wrote:Automatic weapons are fine if they're on equal competitive ground but it depends on the weapons themselves. Something like the Ghost wouldn't fit well because it can't compete with the Heavy Railgun on the same level. It gets outclassed nearly all the time, except maybe in CQC where you'd need to be lucky and focus your fire towards headshots with the Ghost to approach the same DPS/damage levels. Even then the accuracy makes it hard to use effectively beyond CQC. Maybe replace the Ghost with a pistol like the CS-Pro or the C-01p imo. It should offer an alternative that also has an okay chance against fighting railguns at more ranges, allowing more opportunities of engagement
I could see the Ghost working even at longer ranges if it's fired in 2 round bursts/semi-auto bursts considering weapon accuracy is dictated by accuracy bloom (the Ghost has really high initial accuracy for the first 1-2 shots, nearly the same spread as the Heavy Railgun). Personally I'd swap out the Ghost for a pistol since SMGs generally are used as spray and pray machines which aren't very viable when compared against a powerful and accurate weapon that can easily out-damage it. The Ghost is only good overall outside of its general usage method instead of in general so it really just becomes more of a niche than anything imo. Plus swords exist and those can outdamage the Ghost easily too while the Ghost has to take some time getting to a kill outside of landing headshots. Weighing mobility options and open spaces together, I don't think the Ghost has much to go with it other than having CQC-level breathing space with damage levels that are subpar compared to other weapons/tactics on the field. Someone with swords could easily close the gap and well be within lethal range in a typical engagement unless you're closer to the sides where things get a bit closer for comfort
Just my 2 cents. I'll leave the decision of keeping the weapons as is to you
actual serious post
so back when the hp was 150, i did multiple tests with ditzy
so the ghost is pretty great actually, its not really about damage, yet about knockback and making so people fail their self boosts or just cant get into position(not camping, as its really easy to flank the person and kill her with a railgun)
so the map plays like this:
you find the person, both try to kill each other with railguns, if one doesnt die, one might rush, the other one will use the ghost so move into a better position and maybe try to shoot the railgun again, if its top its pretty simple, the rushing guy might fall and die, or he might survive but then the dude spamming with the ghost is in a better position, consdering he couldnt kill him yet because railgun wasnt loaded
if it was a pistol, maybe the rushing guy coulve killed the other one really easy considering most pistols have great accuracy, but the thing with the ghost is that it doenst always kill the person, maybe from fall damage, but in a ground fight its like just moving around the map unless one can get really close and then it gets into a sword fight but its pretty complex considering the fast fire rate of the ghost
so it realy plays well in the map
but with the current hp, its not really that great as it really does no damage, back then it would do just a little bit of damage, but enought for a fall damage kill, now considering the changes ditzy made, i feel like one might just self boost get shot fall and not die, and that is realy... bad, as killing self boosters with railguns or just people that are moving pretty fast, mostly laggers, is pretty hard, with a pistol it would also be a little bit harder to hit, but then, some times it would be better to just ignore the railgun, and the railgun is the best weapon of the map
i might have lost my argument at some point and said some random thing but i think u get the point
TLDR: the ghost is great for not allowing enemy movement, not to kill people,
close range: swords, ghost if the person is closing in or running away
medium range: both ghost and railgun, firt not to allow CQC and second to kill the person
long range: railgun
with pistols, long range fights would change and the map would feel really weird, i really like its feeling, its not like stryde sniper with railguns, yet not a generic arena map