[APPROVAL REQUEST] ConcentrationCz-Advanced

[APPROVAL REQUEST] ConcentrationCz-Advanced

Postby ConcentrationCz » 21 April 2018, 07:57

[A]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[B]
- Map Name: Advanced
- Map ID: ConcentrationCz-Advanced
- Link to Map Page: http://plazmaburst2.com/index.php?s=9&a ... &id=882040
- Link to Map Demo: http://plazmaburst2.com/index.php?s=2&m ... z-advanced

[C]
- Give a brief description of the map:
- 4 vs 4
- Non Symmetrical
- 8 players max

- Why you think the map deserves to be approved: The map provides a smooth atmosphere. The Map is very well made and fun to play.
- Any other comments: Thanks for reading this Request and i hope you review this Feedback/Criticism would be appreciated Thank you!
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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby Kiriakos Gr96 » 21 April 2018, 13:16

Nice map
I like a lot the work that you have dont with the backgrounds, map seems balanced and good i would suggest where the laser is to make some small damage too like 10 dps also add e-marks so the players spawn with guns in dm tdm and give some grenades to the players(2 HE 1 Teleport).
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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby ConcentrationCz » 21 April 2018, 15:16

Sure, thanks for the feed back Kiriakos.


KIRIAKOS GR96 wrote:Nice map
Ie-marks so the players spawn with guns in dm tdm.


Sir, Unfortunately don't know how to do that can you please tell me how?
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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby reject » 22 April 2018, 01:03

http://prntscr.com/j8f0ff cool map but lighting here is ugly and can be fixed
I like grapes.

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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby gani » 23 April 2018, 08:17

you should fix lighting and overlap walls

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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby ConcentrationCz » 23 April 2018, 09:33

gani wrote:you should fix lighting and overlap walls

What's wrong with the lighting? You just can't see the lamps because i turned flare off. And walls are already overlapped.
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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby gani » 23 April 2018, 17:08

ConcentrationCz wrote:
gani wrote:you should fix lighting and overlap walls

What's wrong with the lighting? You just can't see the lamps because i turned flare off. And walls are already overlapped.


add wall lamps then(decor)

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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby obra » 18 May 2018, 13:42

goood map i like,he is perfect and can be approved. :D
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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby BLAST3R » 18 May 2018, 18:04

I like it, nice design.

Ur "mistakes" (not really):

-The big elevator buttons can be spammed, make them unspammable.
-Players can be stuck in the acid below the big elevator. (acid)
-I don't like being able to see outside of the map for the far left corner, makes the map look fake.

Other than that, your map is completely original, with flawless and modern design, and with really nice gameplay and features. Best of luck to you, really nice map.
I'd like to see it approved

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Re: [APPROVAL REQUEST] ConcentrationCz-Advanced

Postby IcYeGodZ » 19 May 2018, 17:35

Keep the outer space sky, Change HeX color to #006680 and you are on your way.

Change shadow map size to 5.

Push the BG by a few pixels to avoid glowing.

Pretty decent map so far.

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