ALE Quality Of Life Improvements

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ALE Quality Of Life Improvements

Postby Nyove » 9 June 2020, 16:40

Don't really know if this is relevant if PB2.5 comes out since it will support programming (big + yay!) but..

Here's some suggestions to improve the current ALE system.

1. Ability to group objects together
(Suggestion by Kiriakos Gr96)

For example, we can group the backgrounds of a base map into group 1. If we ever want to change the texture of the group, we can toggle into group mode and change the background texture of the entire group.

2. Moving default decorations with offsets.

Self-explanatory. Hard to align text decorations.

3. Formatting ability with text decorations.

Like HTML, it would be great if we could format our text.
For example: You are <b>SUPER</b> cute! (Use \ to treat special characters like < as character itself. Use double \\ to print one \. Standard programming practice.)

4. Stop AI from switching to swords when PSI is disabled.
Like it doesn't make sense..

5. Convert value in variable 'A' from String to Int. Return value 'B' if failed.
This is so useful for variable manipulations.

6. Convert value in variable 'A' from Int to String. Return value 'B' if failed.

7. Allow visibility multiplier for background.
(Also make hex colour and visibility an inbuilt attribute for decorations instead of it being a trigger action.)

8. Option to mute antigravity decors.

Self-explanatory.
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Re: ALE Quality Of Life Improvements

Postby Build » 9 June 2020, 17:03

Interesting topic

Here's mine:

Stop the AI from dropping guns when having a high impact damage

especially it has been an issue on my defensive-bossfight map

Enable/Disable base noise ( on background, not on engine mark, So that when you use a custom sky it will not have a base noise )

A category for custom decors so you that you can find some decors easily such like furnitures,guns,etc...
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Re: ALE Quality Of Life Improvements

Postby Phant0mB0nnie » 10 June 2020, 17:39

All very good.
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