【V3 Locked】Delete this thread if possible.

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【V3 Locked】Delete this thread if possible.

Postby yi en » 1 February 2020, 07:11

【Target Locked】This Thread is in LockDown. Please refer to this redirection link:
http://plazmaburst2.com/forum/viewtopic.php?f=149&t=24982
Last edited by yi en on 20 October 2020, 09:19, edited 24 times in total.
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby woahz » 2 February 2020, 00:19

Some new trigger ideas
- Gameplay > Change hit detection to old or new system (so you don't have to use old multiplayer which has no players online 95% of the time)
- Gun > Change grenade travel speed (so you can have grenades travel slowly in air)
- Region > Change region 'A' speed to value 'B' (regions currently move super fast, an option to change this would be nice, even if you can attach regions to movables as of now)
- Barrel > Change barrel 'A' health to value 'B'
- Gun > Change gun 'A' bullet life to value 'B'
- Background > Change background colour to hex value 'A'
- Joke > fix double messages bug


i know this isn't a trigger idea, but i'm posting it here anyway because it's really important
Two new background ideas:

-Sky background: changes whatever background it is on top of into sky (useful for making windows without having to make 4 separate backgrounds around a hole)
-Clear background: Changes into whatever hex color you apply to it, so you don't have to use colours that are some shades darker than original to get the actual colour you wanted (due to white background making every hex colour brighter)
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby jeje52 » 2 February 2020, 03:04

Here are some ideas that I think would be very useful to have

Region > Move region 'A' to gun 'B'.
Spoiler: Show More
This would finally make it possible to track the location of guns. It could also be used to teleport guns whenever they go out of bounds.

Region > Move region 'A' to player 'B' head.
Spoiler: Show More
This would make it possible to accurately calculate the exact center and orientation of the player.

Gun > Call trigger 'B' when gun 'A' reloaded.
Spoiler: Show More
This would be useful with custom guns to play reload sound or change gun model.

Interface? > The possibility to make multi-colored text.
Spoiler: Show More
Change the text trigger action so that it would accept color codes. For example: "[#0080BF]hello[/#0080BF] everyone" would show up as "hello everyone"

Var > Replace variables in string-value of variable 'B' with corresponding values and save result to variable 'A'.
Spoiler: Show More
Basically the replace action, but it can be used to replace variables in a variable. This would make it possible to replace values, for example in commands. It may be hard to understand the explanation of this and the existing action, but it basically replaces variables like the text trigger action does and saves it to a variable.

Var > Rename variable with name 'A' to string-value of variable 'B'.
Spoiler: Show More
This could be used with the action above to replace values that aren't always the same, like names or numbers.

Var > Rename variable with name of string-value of variable 'A' to string-value of variable 'B'.
Spoiler: Show More
Same as above, but you can reset it if you rename it to a name or number.


Now some other things I can't put in a category

Lists. A list would contain multiple values that can be easily accessed, removed or added. This would be useful because it allows a practically infinite amount of values to be stored conveniently without having to make a bajillion variables. It would allow more things to be done with less work.

Make trigger actions accept variables. You want to change player max hp, gravity, or voice object volume to a variable? You can't do that, though it should by all means be possible.

Reset player values on disconnect. When a player leaves, their slot's login, name or team value never resets. Those values aren't useful anymore, only misleading. This isn't necessarily related to triggers, but it can still mess with them.
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Sgt Dwayne » 2 February 2020, 20:25

From Broforce1:

can we add a new trigger function for the level editor, like for example, add a trigger that will disable the player from
dropping a specific gun, and it appears like this:

Gun > Disallow character 'A' from Dropping Gun 'B'
Gun > Disallow character 'A' from Dropping any gun


another idea:
can we add another trigger function about guns or characters, it will disable the character from switching any gun or a specific gun and it appears like this:

Gun > Disable character 'A' from switching any gun
Gun > Disable character 'A' from switching gun 'B'
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby yi en » 3 February 2020, 12:03

Update line:
The ideas from above are all added in the list. If you want to have some discussion about the ideas, make sure to only quote the list out, then begin your performance.

and I am still finding the V2 of the megathread which had been long gone with new forum ago.
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Fordex » 8 February 2020, 21:22

Team > Force team 'A' win
Spoiler: Show More
Says (Team) win and round ends

Team/Gun > Color guns that forced only for team 'A' guns to their team.
Spoiler: Show More
NOT FOR SINGLEPLAYER.If guns only for team black it colors black,if green then colors to green and etc.

Gameplay > change health bar color to 'A'
Spoiler: Show More
Write hex color and health bar color sets to hex color you entered.

Team > Copy gun 'A' and give it to all players from team 'B' during respawn.
Spoiler: Show More
Copying gun and gives to alll players from team during respawn.For ex.: copying cs-bng and set 'B' to for example team Gamma,all players from Gamma during respawn getting this gun

Light > Change color of light 'A' to 'B'
Spoiler: Show More
Write hex color and light 'A' changes color to hex color you entered

I very hope it will be added in game.
Team category has this color

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Sgt Dwayne » 11 February 2020, 04:04

From shadowysn:

Character > Switch player 'B' control to Character 'A' (if singleplayer, variable 'B' is not necessary.)
(Switch Player 'B' (or just the player in singleplayer) control from original character to Character 'A')

Character > Force player to switch active Character if Casual Mode is on. (singleplayer)
(Essentially forces player to switch active hero.)

Character > Switch player-initiator control to Character 'A' (multiplayer)
(Player-initiator version of first action.
God, the current way the triggers and actions are handled is really clustered and bloated.
I could wish for something like Valve's Source Engine I/O System: https://developer.valvesoftware.com/wik ... nd_Outputs

#player*1
Squad: der-player-squadd (squads are independent of teams; a squad can have members from three different teams)
Output [
- OnDeath > Target Entity: !self > Input: DamageBodyPart > Parameters: head, 1000 > Delay: 0
- OnDeath > Target Entity: !self > Input: TextChat > Parameters: "i an deab" > Delay: 0
]
#region*34
Touch Filter: Player, NPC
Needs All Squad Members of Character: 0
Output [
- OnTrigger > Target Entity: !activator > Input: SetTeam > Parameters: Terrorists > Delay: 0.25
- OnTrigger > Target Entity: !activator > Input: SetHealth > Parameters: 0 > Delay: 1
- OnTrigger > Target Entity: !game > Input: TextChat > Parameters: "Stop watching TV, it makes you become a terrorist and murders you.", #FFFFFF > Delay: 1.5
]

)


Character > Swap character control between player 'A' and player 'B' (multiplayer)
(Acts as if you send 2 seperate actions of the first action onto two players, with the chosen character being each-other.)

Character > Toggle Character 'A' to prevent dropping their guns on death with value/variable 'B'
(Toggle character from dropping all their weapons or keeping them latched on.
0 = Drop all weapons.
1 = Don't drop weapons.)
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby yi en » 11 February 2020, 10:16

Update line:
Thanks Sgt Dwayne to help me merge his topic into this megathread.
Also, updated list.

Fordex wrote:Team > Force team 'A' win
Spoiler: Show More
Says (Team) win and round ends


this is as same as the list below:


so I didn't add it :)
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Fordex » 12 February 2020, 13:45

yi en wrote:Update line:
Thanks Sgt Dwayne to help me merge his topic into this megathread.
Also, updated list.

Fordex wrote:Team > Force team 'A' win
Spoiler: Show More
Says (Team) win and round ends


this is as same as the list below:


so I didn't add it :)

But its only 1 trigger option,you can add other trigger options from me

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby yi en » 13 February 2020, 11:10

Fordex wrote:
yi en wrote:Update line:
Thanks Sgt Dwayne to help me merge his topic into this megathread.
Also, updated list.

Fordex wrote:Team > Force team 'A' win
Spoiler: Show More
Says (Team) win and round ends


this is as same as the list below:


so I didn't add it :)

But its only 1 trigger option,you can add other trigger options from me


I just didn't add that triggers actions above, but the others, I had already added it, like scattered through the groups.
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Fordex » 18 February 2020, 17:31

Gameplay > Team character 'A' with character 'B' (For DM)
Spoiler: Show More
Same as teaming in DM but now some players will have team in DM,i mean allies.

Region > Activate trigger setted in region 'A' when player from team 'B' entered
Spoiler: Show More
Example: Region#1.Activation trigger#1.If set 'B' to Sigma for example,it will ignore all activation ways except when player from team Sigma entered region.

joke > combine 'A' player and 'B' player into 1 player
Decoration > Force decoration 'A' be Enemy with gun 'B'
Spoiler: Show More
Spawn invisible enemy with decoration atached to him body with gun

Decoration > Force decoration 'A' to be Ally with gun 'B'
Spoiler: Show More
Spawns invisible ally that follow you with decoration atached to him body with gun

Region > spawn water splash effect at region 'A'
Spoiler: Show More
Spawns thing wut spawns near character when char in water

Region > spawn water burst effect at region 'A'
Spoiler: Show More
Spawns no damage burst,useful for troll maps

Region > spawn blood effect at region 'A'
Spoiler: Show More
Spawns blood.Make activate same timer to make river of blood

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Sgt Dwayne » 4 March 2020, 01:19

From pb dman:

Trigger ideas:

Defib
> allow defib "A" to heal team "B"
> allow defib "A" to heal player "B"
> disallow defib "A" to heal team "B"
> disallow defib "A" to heal player "B"


Gun
> convert gun "A" projectiles into defib
> set gun "A" to scale "B"
> set gun visibility to "A" (0.....1)


Rotate
> rotate decoration "A" relative of direction to value "B"
> rotate decoration "A" relative of direction to variable "B"
> rotate vehicle "A" relative of direction to value "B"
> rotate vehicle "A" relative of direction to variable "B"


Vehicle
> move, rotate and flip Decoration "A" to the position of vehicle "B"


ideas for triggers :)
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby pb dman » 4 March 2020, 01:49

Trigger ideas:

disable/enable restart on co-op teams (idk what to call this one but it disables the thing that happens when another team of coop dies and the match restarts)

restart match (it resets the match)

end match (it ends a match, only map-owner has access to use this.)

character:
activate ragdoll state "A" on character "A"

ragdoll states:
dying
dead
alive

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby yi en » 6 March 2020, 21:21

Update line:
+ updated list.
If you can, please briefly explain why you hope that trigger action will be in your wishlist. So eric will come by and knowing the importance of that trigger being added. Thanks.
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby pb dman » 10 March 2020, 23:17

Trigger ideas:

player:
> force character "A" to get to region "B"
the AI will try to find its way to the region.

> force character "A" to heal character "B"
so that AI can heal characters.

> force character "A" to heal character's team
so that AI will heal their own team.

> force character "A" to follow character "B"
the character will follow another character via trigger.

> force character "A" to freeze/unfreeze
the character will be unable to move anywhere.

> use kinetic module on player/gun "A" and move to region "B"
will use kinetic module on player/gun and the kinetic module will move a gun/player to
it's destination then let go.
Playing PB2 since 2011!

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby wolf653 » 22 March 2020, 02:00

Glossary
T > Trigger
EM > Engine Mark

T: Cause [push area] to damage [limb}
useful if you want heads to explode in space or to cut someone's legs off
EM: Disable spawning at 0 health when connected
it's often annoying when someone just starts off dead in a map that is well a parkour map for example
T: cause [Region] to have [#] Gravity
good for when you want to have 0 gravity outside of a spaceship but higher gravity in
T: cause [character] to go into dying state
causes a character to go into dying state regardless of health
T: poison [character]
self explanatory it poisons them
T: make characters appear in front of [Decor]
it's annoying to have someone go behind a machine or something
T: make [decor] appear in front of [decor]
T: change [part model] into original
for example let's say you want to add a armor buff in your map you can change the part back into its original for players with skins
T: make [weapon] require # energy to be used
this can include PSI blades and it basically allows for "ammo" in multiplayer like a sniper rifle costing energy
EM: disable dropping weapons upon death
i noticed in deathmatch there is usually a ton of weapons out there just standing to be used for switching on shot
EM: enable auto-balancing
this causes a round to be automatically balanced between players except if its a odd number like 3 vs 2
T: increase player-intiatitor max HP
Useful for the armor buff idea
T: replace [vehicle] with decor
it's annoying to have FttP drone that can't be used easily
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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Assassino Jack Black » 12 April 2020, 15:59

Trigger Action of "Scenario" Type: If in coop mode, allows to change the reason for the end of a round, which in default is all members of all teams but one being dead, to a custom trigger action that sets what each team must do to win or lose, or draw.

Why? This trigger action(s) would allow by itself infinite diffent gamemodes to be created by the community, the old CTF and CTP that were supposed to be in the game could easily be done, along with so much interesting and unique gamemodes, also with famous ones like Kill Confirmed, Domination, Search and Destroy, etc...

If this one can't be implemented or would be too hard to implement in PB2, i would love to see it in PB3!

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby Super Bird » 12 April 2020, 17:57

We dont need this thread
1 - ppl rarely post here
2 - theres a Feedback & Ideas for that

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Re: 【MegaThread V3】Submit your trigger ideas!

Postby wolf653 » 12 April 2020, 19:26

Super Bird wrote:We dont need this thread
1 - ppl rarely post here
2 - theres a Feedback & Ideas for that

consider it like a dump channel or a category in a wiki it organizes these kinds of things into a log so you can look at just trigger ideas
you know i began to realize why youtubers beg for likes and shit its cause people forget to rate otherwise like come on how many people can have under 100 kills!
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