can we have something like, ghost mode on player initiator, change bodypart of player initiator, change skin of player initiator?
by the way can we get trigger function "teleport vehicle A to region B? that would be awesome!
Max teabag wrote:You can do
#1) Set variable 'player-init-slot' to slot of player-initaitor
#2) Set variable 'current-slot' to current slot
#3) Continue trigger execution if [player-init-slot] variable is equals to [current-slot] variable
#4) Do what ever you want... e.g. teleport vehicle to region 'B'
pvt rya wrote:can we have something like, ghost mode on player initiator, change bodypart of player initiator, change skin of player initiator?
by the way can we get trigger function "teleport vehicle A to region B? that would be awesome!
Xier44 wrote:Lmao theres a trigger options about ghost mode,change skin,change bodypart.
jeje52 wrote:Xier44 wrote:Lmao theres a trigger options about ghost mode,change skin,change bodypart.
He's asking for the player initiator equivalent of those. Not just a specific character, but the player that initiates a trigger, like by pressing a button.
Max teabag wrote:You can do
#1) Set variable 'player-init-slot' to slot of player-initaitor
#2) Set variable 'current-slot' to current slot
#3) Continue trigger execution if [player-init-slot] variable is equals to [current-slot] variable
#4) Do what ever you want... e.g. teleport vehicle to region 'B'
phsc wrote:There is a quite simple way to solve most of these problems, which is to do what max teabag said (which works very well for let say, camera zoom, but Eric added a specific option for it?) but then it hits a problem which is it will only work in the player initiations game, maybe unless you sync it, which in specific cases can make things complicated I believe and maybe even impossible at cases.
Vehicles are broken but I believe it is possible to make something similar to vehicles (similar, not exactly like they are) with triggers but it would be quite complicated, checking for door positions of where the wheels would be checking if doors can go from point A to point B with ground as part of it (this has been done before) and then getting the angle betwen the two positions and rotating the vehicle decor, maybe also spinning the wheels according to the speed the car moves (I think this has also been done before) with the vehicle having an HP bar and since the vehicle will have door objects (can be moved by disabling the px limits to the grid or moving regions according to their X and Y position via triggers so the area of contact fits almost perfectly) that fits according to synced variables for values and then there is a bar that follows it.
Decently hard? I guess so, but probably not impossible
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