ustopable wrote:I checked your map. While it's a nice trigger and timer work, tracking multiple players and A.I would be hard.
It would be nice for single player maps.
It would probably be possible to make it work in multiplayer by using the current player's Y coordinate and movement instead of a specific player's. This way everyone would have a different platform state depending on where they are.
Standing under a platform that other players are standing on would show the players slightly falling, as the platform is passable for you, but this is just a minor inconvenience.
Making it work with AI characters, however, would be nearly impossible.
I will try using this in multiplayer soon to see how it goes.