Round Optimization (Ver 2)

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Round Optimization (Ver 2)

Postby meeksource » 16 September 2019, 03:21

Since my last suggestion post, more trigger actions have been added which were similar or the same as some I had suggested. I have removed those, and have added more actions I've recently thought of.

Engine Mark:
Enable manual round ending (MP only)
Randomize player slots (disables team points) ~~Makes each player a random Player Character (not actors)
Organize player slots ~~Makes each player take up the lowest slot (If player 1 leaves and theres a player 2, player 2 becomes player 1)

Trigger:
Gameplay/Scenario >End round when all players of team 'A' have died
Gameplay/Scenario >End round
Gameplay > Set disabling of kinetic module to value of parameter 'A'
Gameplay > Set disabling of psi swords to value of parameter 'A' for player 'B'
Gameplay > Disable multiplayer dead player messages ~~ Dead players can't talk
Gameplay > Enable multiplayer dead player messages
Gameplay > Lock character 'B' camera at region 'A' with intensity multiplier of 1 ~~ able to lock individual player's camera
Character > Force idle character 'A' to move to region 'B'
Character > Accelerate character 'A' X speed by value 'B'
Character > Accelerate character 'A' Y speed by value 'B'
Character > Accelerate character 'A' X speed by value of variable 'B'
Character > Accelerate character 'A' Y speed by value of variable 'B'
Timer > Set the frequency of calls of Timer 'A' to value of variable 'B'
Movable > Make movable 'A' visible
Movable > Make movable 'A' invisible
Movable > Change Speed of Movable 'A' to value of variable 'B'
Gravity > Change the gravity to the value of variable 'A' (Default is 0.5)
Barrel > Explode barrel 'A'
Barrel > Spawn barrel type 'A' at center of region 'B'
Var > Set variable 'A' to 1 if player 'B' crouching and 0 else
Var > Truncate variable 'A' by 'B' amount of characters
Var > Concatenate value of variable 'B' to variable 'A'
Var > Save rag-doll intention of character 'B' to variable 'A'
Trigger execution/Character > Execute trigger 'A' when player 'B' got damage


May be impossible due to mechanics:
Gun > Give gun 'A' ammo value 'B' ~~Makes any gun have limited shots
Gun > Set gun 'A' projectile speed to value 'B'
Maybe there could be a designated site/page for approved images and sounds (like freemusicarchives for music?):
Environment/URL > Change sky image to image at URL 'A'
Decoration/URL > Change decoration image to image at URL 'A'
Sound/URL > Play sound at URL 'A'
Gun/URL > Change gun 'B' image to image at URL 'A'
Gun/URL > Change gun 'A' projectile image to image at URL 'B'
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meeksource
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Re: Round Optimization (Ver 2)

Postby hugod » 16 September 2019, 09:18

my favorites of these are:

"Change speed of movable 'A' to value of variable 'B'"
"Force idle character 'A' to move to region 'B'"
both engine marks
both dead multiplayer chat ones
both end round ones

"Lock character 'B' camera at region 'A' with intensity multiplier would have been good, but i've found a work around, if you want i can make a demonstration later.

hugod
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Posts: 27
Joined: 9 July 2017, 17:02


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