Trig: Freeze Gun "A", Eng. Mark: Render Far Enemies

Give us your feedback about the Level Editor! Or have an idea? Post it here!

Re: Trig: Freeze Gun "A", Eng. Mark: Render Far Enemies

Postby MLG COOL DOMINIK » 26 March 2019, 12:52

If it would be a trigger, it would be time consuming to freeze them all, maybe it could be a gun property with the "On and off" thing.
Nobody actually plays this game now, do they?
User avatar
MLG COOL DOMINIK
Civil Security Heavy [300]
 
Posts: 348
Joined: 25 June 2016, 21:39

Re: Trig: Freeze Gun "A", Eng. Mark: Render Far Enemies

Postby mrnat444 » 31 March 2019, 00:25

"Force all enemies of character A who located in region B hunt character A" will render all the characters in a region, and get them to attack the player.
User avatar
mrnat444
Usurpation Soldier [50]
 
Posts: 70
Joined: 16 October 2013, 00:51

Re: Trig: Freeze Gun "A", Eng. Mark: Render Far Enemies

Postby mrnat444 » 31 March 2019, 22:07

Resi wrote:
mrnat444 wrote:"Force all enemies of character A who located in region B hunt character A" will render all the characters in a region, and get them to attack the player.


Really? I could've sworn it doesn't.

Well it functions a little differently than "Force character A to hunt character B", for this action the game will render that character regardless, and the character will try to attack whoever it is, even themselves (but this seems to only last a moment). But the region-based action will only work on characters that are enemies of the character they're being set to hunt. If this is the case, then they should render even if they have do nothing AI behavior.
User avatar
mrnat444
Usurpation Soldier [50]
 
Posts: 70
Joined: 16 October 2013, 00:51


Return to Level Editor

Who is online

Users browsing this forum: No registered users