Round Optimization

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Good ideas? (Excluding ones below "May be impossible...")

Good all around!
6
33%
Good all around!
6
33%
Needs work
2
11%
Needs work
2
11%
Not necessary
1
6%
Not necessary
1
6%
 
Total votes : 18

Round Optimization

Postby meeksource » 22 January 2019, 05:08

The general ability to make rounds more customized

Engine Mark:
Enable manual round ending (MP only)
Randomize player slots (disables team points) ~~Makes each player a random Player Character (not actors)
Organize player slots ~~Makes each player take up the lowest slot (If player 1 leaves and theres a player 2, player 2 becomes player 1)

Trigger:
Gameplay/Scenario >End round when all players of team 'A' have died
Gameplay/Scenario >End round
Gameplay > Set disabling of kinetic module to value of parameter 'A'
Gameplay > Set disabling of psi swords to value of parameter 'A' for player 'B'
Gameplay > Disable multiplayer dead player messages ~~ Dead players can't talk
Gameplay > Enable multiplayer dead player messages
Character > Force idle character 'A' to move to region 'B'
Character > Accelerate character 'A' X speed by value 'B'
Character > Accelerate character 'A' Y speed by value 'B'
Timer > Set the frequency of calls of Timer 'A' to value of variable 'B'
Movable > Make movable 'A' visible
Movable > Make movable 'A' invisible
Gravity > Change the gravity to the value of variable 'A' (Default is 0.5)
Barrel > Explode barrel 'A'
Var > Set variable 'A' to 1 if player 'B' crouching and 0 else
Var > Set variable 'A' to 1 if player 'B' moving and 0 else
Trigger execution > Execute trigger 'A' when player 'B' jumps
Trigger execution/Character > Execute trigger 'A' when player 'B' got damage


May be impossible due to mechanics:
Gun > Give gun 'A' ammo value 'B' ~~Makes any gun have limited shots
Gun > Set gun 'A' projectile speed to value 'B'

Again, could be impossible:
Maybe there could be a designated site/page for approved images and sounds (like freemusicarchives for music?):
Environment/URL > Change sky image to image at URL 'A'
Decoration/URL > Change decoration image to image at URL 'A'
Sound/URL > Play sound at URL 'A'
Gun/URL > Change gun 'B' image to image at URL 'A'
Gun/URL > Play sound at URL 'A' when gun 'B' fired
Gun/URL > Change gun 'A' projectile image to image at URL 'B'


I know I posted a lot in one thread, but any criticism?
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Re: Round Optimization

Postby Kiriakos Gr96 » 4 February 2019, 15:14

Some of theese trigger actions could be very useful for the map makers
Nice trigger action suggestions.
+1
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Re: Round Optimization

Postby MLG COOL DOMINIK » 4 February 2019, 19:37

1+
Also what about this too?
Gameplay/Scenario >End round when player A dies
Nobody actually plays this game now, do they?
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Re: Round Optimization

Postby Civil-Lite » 4 February 2019, 20:30

I actually quite like the sound of these trigger action ideas. Thinking about it, it would be nice to see a weapon have a more realistic look by having a trigger which replaces the gun image as well as projectile.
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Re: Round Optimization

Postby meeksource » 8 February 2019, 19:07

MLG COOL DOMINIK wrote:1+
Also what about this too?
Gameplay/Scenario >End round when player A dies

I was thinking mapmakers could just set a death trigger to the desired player that ends the round.
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