The "message tag" functions in the trigger for multyplayer

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The "message tag" functions in the trigger for multyplayer

Postby Minilion » 4 July 2018, 20:52

This idea will like the developers of the multyplayer maps.

That will display name of the player and text when trigger was activated,
an example to understand what i mean "(Player) just closed the base door" or "(Player) has been killed".
This option, as you see, will give developeroption to create his own death, join or another messages.

Dead example message:
In engine mark turn off the dead messages, then connect trigger on death to player, and in that trigger enter
this function and that should looks like this "(Player) has been killed, revive them."

Code: Select all
Interface > Show message 'A', but first display player's name 'B'
Iterface > Show message 'A' with player's name 'B'


But there's another problem, here woun't be option for color message and this will require adding 'C' function but this isn't connected with that topic.

Minilion
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Joined: 4 July 2018, 20:01

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