defib could damage movables.

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defib could damage movables.

Postby enriched » 14 January 2018, 00:03

This would be so cool, defibs damage movables, so we can use trigger function "if movable is damaged make it activate a trigger". It's a minor suggestion, but it would be useful to represent the defib, as a keycard and also healing.
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Re: defib could damage movables.

Postby GiraRay » 19 January 2018, 21:28

You can do this by making the defibrillator shoot out an invisible bullet with a very low bullet life and 0 power. You can find different bullet models here http://plazmaburst2.com/level_editor_ma ... dices.html

I can help you with that in case you don't know how to do it.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
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