Many movables to one cluster

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Many movables to one cluster

Postby mmortis » 4 June 2017, 13:24

I have a personal problem in the level editor,

I'm going to explain it with an example:
I made a tank with movables, because there aren't any tank vehicles
The result are more than 15 movables and I need a lot of triggers and timers to get it moving correctly.
So it would be nice if there was an option to "melt" them together and if they could be moved with one trigger action.

Maybe eric could at that to 2.5 or even this version.

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Re: Many movables to one cluster

Postby mrblake213 » 5 June 2017, 03:35

It's a good idea but its possible without clustering them.

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Re: Many movables to one cluster

Postby darkstar 1 » 6 June 2017, 11:40

What do you mean with 'a lot of timers and triggers'? Isn't it just one timer and two triggers to move the movables to the regions?



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Re: Many movables to one cluster

Postby lostmydollar » 7 June 2017, 02:29

this should be added. not only to save the time for the map creator but also to avoid the logics desynchronization in multiplayer
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Re: Many movables to one cluster

Postby Starwars7 » 28 June 2017, 16:09

darkstar 1 wrote:What do you mean with 'a lot of timers and triggers'? Isn't it just one timer and two triggers to move the movables to the regions?


I agree with Darkstar. While it would make it easier, not that many triggers are needed. Then again, my "The Island" map took hours to make because of all the movables.
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