some trigger/... ideas

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some trigger/... ideas

Postby darkstar 1 » 3 October 2016, 10:53

Some ideas:


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1) 'Call trigger A when a player clicked on movable B' --> Calls a trigger when a player presses the movable with his cursor.

2) 'Call trigger A when a player clicked on gun B' --> Same as before but with a gun (could be useful for dragging guns/...)


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3) 'Make a new server with X amount of players, (coop/DM/TDM), ... , with name Yn' --> It's not a trigger idea, but an idea for a new feature? It moves all the players on a map to the new made map. (For the name: Y is the name, and n is the number of the map (like: if there are already 3 maps of the same kind in the server, this one will be Y4))

4) 'Move player A to singleplayer map B' --> Moves a chosen player from a singleplayer or multiplayer map to a singleplayer map.


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5) Inventory possiblity in the level editor to store guns/...?


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6) Custom bars (like the health and energy bar) (they will appear in the right upper corner of the screen, all under each other. The one who plays the map can hide them or make them more transparant.)
With the ability to edit the look,... of it:
-Look (The colours)
-Max and min amount of units (like the energy bar that is currently in pb2 has a min of 0 and a max of 100)
-Size
-Name
-...

6a) 'Increase/decrease the bar with A units per B time' --> Increases or decreases the units in the custom bar. (B is 1/30th of a second.

6b) 'Increase/decrease the units in bar A with B' --> Increases or decreases the amount of units by amount B.

6c) 'Call trigger A when the customised bar has (more than/less than) B units' --> Calls a trigger when the amount of units of the custom bar is C amount/ less than C/ more than C.

Examples of things the bars can be used for: Bleeding bars (with for example 100 amount of units who represent the amount of blood and drain when the player gets cut or shot), bandage bars (with for example a max of 3 units who representates the bandages, and stops the bleeding from the previous bar when it decreases by 1), a money system, ...


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7) 'Call trigger A when player B gets cut/shot'
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