Trigger ideas

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Trigger ideas

Postby thetoppestkek » 17 August 2016, 21:33

Came up with a shitload of ideas. sike prepare yourself

>Activate Trigger "A" when character "B" kills character "C"
>Activate Timer "A" when character "B" kills character "C"
>Activate Trigger "A" when character "B" kills vehicle "C"
>Activate Timer "A" when character "B" kills vehicle "C"
>Reload gun "A" when character "B" goes to Region "C"
>Disable health regeneration for character "A"
>Destroy movable "A" when it takes damage equal to "B" (deletes movable)
>Deactivate ejection for vehicle "A" (this means the pilot will die inside the vehicle, think of corvettes)
>Activate ejection for vehicle "A" (this means the pilot will exit the vehicle once it runs out of hitpoints)
>Deactivate vehicle "A" flying capabilities (forces vehicle to stop flying, works only on drones and corvettes)
>Render vehicle "A" unusable (makes players unable to pilot said vehicle)
>Render vehicle "A" usuable by team "B"
>Render vehicle "A" usuable by all teams
>Force character "A" to hunt vehicle "B"
>Force vehicle "A" to hunt character "B"
>Reconstruct vehicle "A" (makes a destroyed vehicle gain all hitpoints back)
>Set character "A" invisibility value to "B" (0 for deactivation, 1 for activation. 2 and above makes character transparent.)
>Set vehicle "A" invisibility value to "B" (affects pilot, 0 for deactivation, 1 for activation. 2 and above makes vehicle transparent. when pilot ejects, invisibility/transparency is not retained)
>Render region "A" unusuable (region will not work)
>Render region "A" usable (region will work)
>Inflict comatose on character "A" for "B" seconds (will temporarily stun the character)
>Cure character "A" of comatose (will stop the comatose)
>Deal damage value "A" to character "B" in form of electric shock
>Deal damage value "A" to character "B" in form of laser cut
>Deal damage value "A" to character "B" in form of stab wound
>Deal damage value "A" to character "B" in form of bullet wound
>Deal damage value "A" to character "B" in form of excessive bleeding
>Deal damage value "A" to vehicle "B" in form of electric shock
>Deal damage value "A" to vehicle "B" in form of circulatory failure (explodes, deals damage to pilot and disables vehicle's capability of moving)
>Execute character "A" (does what -kill does, but on certain character)
>Exclude pilot of vehicle "A" away from the vehicle (forces pilot to exit vehicle)
>Activate self-destruction sequence of vehicle "A" with explosion delay of "B" (forces pilot to eject, and vehicle explodes after certain delay, explosion radius covers 4x the vehicle's size, damage scales off multiplied vehicle size (increases by 10 each LE grid square), pilot will be blown up as well if ejection isn't possible)
>Rig character "A" with explosives that have explosion radius of "B" (explosion deals same damage as a grenade, damage is multiplied by 2 if character is below 1 mobility)
>Change character "A" skin to "B"
>Change character "A" arms to "B"
>Change character "A" head to "B"
>Change character "A" torso to "B"
>Change character "A" legs to "B"
>Change character "A" swords to "B"
>Render gun "A" unusuable
>Render gun "A" usable by team "B"
>Render gun "A" usable for all teams
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thetoppestkek
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Re: Trigger ideas

Postby LazyRain » 23 August 2016, 10:01

>Disable health regeneration for character "A"
Better Set regeneration speed of character 'A' to value 'B' With this you can disable regeneration of character, by setting "0".

>Deactivate vehicle "A" flying capabilities (forces vehicle to stop flying, works only on drones and corvettes)
Why? Better Multiply vehicle 'A' speed by value 'B'.

>Force character "A" to hunt vehicle "B"
>Force vehicle "A" to hunt character "B"

Do you even know how vehicles works? It is necessary to put the pilot in it, then it will move. So, instead of this two triggers is better to use already existed Force character 'A' to hunt character 'B'. If 'B' in vehicle, then 'A' will destroy it anyway. And if vehicle 'A' without pilot, then it won't move.

>Reconstruct vehicle "A" (makes a destroyed vehicle gain all hitpoints back)
Better Change the current number of hit points of vehicle 'A' to 'B' percents

>Deal damage value "A" to character "B" in form of electric shock
>Deal damage value "A" to character "B" in form of laser cut
>Deal damage value "A" to character "B" in form of stab wound
>Deal damage value "A" to character "B" in form of bullet wound
>Deal damage value "A" to character "B" in form of excessive bleeding
>Deal damage value "A" to vehicle "B" in form of electric shock
>Deal damage value "A" to vehicle "B" in form of circulatory failure
(explodes, deals damage to pilot and disables vehicle's capability of moving)
What's point of it? In this game there are no various types of a damage.
The last:
Multiply vehicle 'A' speed by value 'B' > Explode vehicle 'A' with power 'B' (-1 = standard power) > Hurt character 'A' with power 'B'

>Execute character "A" (does what -kill does, but on certain character)
>Exclude pilot of vehicle "A" away from the vehicle (forces pilot to exit vehicle)
You can just set the HP of the character 'A' to 0%

>Activate self-destruction sequence of vehicle "A" with explosion delay of "B"
(forces pilot to eject, and vehicle explodes after certain delay, explosion radius covers 4x the vehicle's size, damage scales off multiplied vehicle size (increases by 10 each LE grid square), pilot will be blown up as well if ejection isn't possible)
Eject character 'A' from vehicle > Explode vehicle 'A' with power 'B'. And the radius of explosion depends on its damage.

>Rig character "A" with explosives that have explosion radius of "B" (explosion deals same damage as a grenade, damage is multiplied by 2 if character is below 1 mobility)
Attach region 'A' to character 'B'; when the right moment has approached Reattach region 'A' > Teleport character 'A' to region 'B' > Make explosion in region 'A' with power 'B'

>Change character "A" skin to "B"
>Change character "A" arms to "B"
>Change character "A" head to "B"
>Change character "A" torso to "B"
>Change character "A" legs to "B"
>Change character "A" swords to "B"

No, I think it is better to change a skin entirely because we will have Skin Editor.

Other triggers can be useful.
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LazyRain
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