1. FIXES
-Engine tool - Enable Strict Casual Mode
When robot from my team will lose arms, legs, head, the game isnt ending. This works only on Marine, Proxy and Noir Lime. I want this to work on all characters
-Region tool - Activation on - Containing all singleplayer heroes
This activation works only on Marine, Proxy and Noir Lime. I want this to work on all characters
Please FIX this... or make another engine ,triger and region parameter.
2. IDEAS
-Characters
Trigger on kill (When character will kill someone)
Trigger on "real" death (When character will lose head,legs or arms)
AI Beahviour - Sleep, Dying or MEDIC (Character will focus on healing his teammates with his medi gun [If his nearby teammates will be dead, he will protect himself] or reviving teammates when he has deviblator)
(NEW) AI Difficulty - Easy, Normal, Hard, Impossible
-Trigger tool
Wall Set the number of hit points of Wall "A" to "B"
Wall Change the number of hit points of Wall "A" to "B" percents
Background Change background "A" into "B"
Background Force background "A" move to region "B"
Gameplay Set disabling of slow motion to value of parameter "A"
Gameplay Set disabling of friendly fire to value of parameter "A"
Gameplay Set disabling of regeneration module to value of parameter "A"
Gameplay Set multiplier of damage to value "A" (Multiplies games damage by the value of "A")
Gameplay Change sky to "A"
Character Force character "A" to protect character "B" (If AI behaviour of character "A" is MEDIC, he will mostly focus on healing character "B")
Character Destroy characters "A" body parts (Arms, legs, head, cut in half)
Character Force character "A" to shoot with gun slot "B"
Character Force character "A" to shoot with random weapon
Character Force character "A" to throw weapon "B"
Character Force character "A" to throw weapon "B" stronger (Check OTHER!)
Gun Force gun "A" to level up. (If gun has lvl 1, he will level up to 2, or 2 ->3, and 0->1)
Gun Change gun "A" model to "B"
-Engine Tool
Disable slow motion (SP only)
Enable friendly fire
Disable regeneration module (Health will no longer regenerate)
-Region Tool
Activation on - Vehicle (Even if player or character is not in vehicle)
(NEW) Activation "timer" (Activates timer)
-Decoration tool
Models - Tree, ceil gravitator, disabled ceil gravitator (why not?)
-Background tool
Backgrounds - Wood, stone, abandoned basic, abandoned usuraption, abandoned panel (default, bright, dark), glass (window)
-Gun tool
Medi Gun (Slot 6) - heals your teammates with beam
Level 0 - 18 HP per second (Weapon can only heal)
Level 1 - 21 HP per second (Weapon can overheal [110%])
Level 2 - 27 HP per second (Weapon can restore arms, legs [16 seconds to restore] and overheal [125%]
Level 3 - 40 HP per second (Weapon can restore arms, legs [11 seconds to restore] and head {20 seconds to restore}], but cant bring back to life... Can overheal [125%])
(Bots (NOT MEDICS!) will use this weapon randomly on his teammates when they have low HP)
( - ) Being healed by more than 1 Medi gun will not increase HP per second and decrease restoring time
You can change stats, but i think its balanced.
3. OTHER
Ability to make custom character models for level editor
Ability to make custom animations
Jetpack tool (Model, Character, Power)
Health kit and ammo pack tool[/color]
Ability to throw weapons stronger at people and deal damage with them (Hold throw button)
Triggers with 3 or more slots
Thats all, thanks for reading!
Sorry for my ENGLISH!